this, SLOT(debug_currentChanged(const QModelIndex &, const QModelIndex &)));
}
connect(Client::instance(), SIGNAL(networkCreated(NetworkId)), this, SLOT(newNetwork(NetworkId)));
+ connect(this, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(newBuffers(const QModelIndex &, int, int)));
}
bool BufferModel::filterAcceptsRow(int sourceRow, const QModelIndex &parent) const {
switch(state) {
case Network::Connecting:
case Network::Initializing:
- case Network::Initialized:
if(currentIndex().isValid())
return;
{
qWarning() << "BufferModel::switchToBufferIndex(const QModelIndex &):" << bufferIdx << "does not belong to BufferModel or NetworkModel";
}
+void BufferModel::switchToOrJoinBuffer(NetworkId networkId, const QString &name, bool isQuery) {
+ BufferId bufId = Client::networkModel()->bufferId(networkId, name);
+ if(bufId.isValid()) {
+ QModelIndex targetIdx = Client::networkModel()->bufferIndex(bufId);
+ switchToBuffer(bufId);
+ if(!targetIdx.data(NetworkModel::ItemActiveRole).toBool()) {
+ qDebug() << "switchToOrJoinBuffer failed to switch even though bufId:" << bufId << "is valid.";
+ Client::userInput(BufferInfo::fakeStatusBuffer(networkId), QString(isQuery ? "/QUERY %1" : "/JOIN %1").arg(name));
+ }
+ } else {
+ _bufferToSwitchTo = qMakePair(networkId, name);
+ Client::userInput(BufferInfo::fakeStatusBuffer(networkId), QString(isQuery ? "/QUERY %1" : "/JOIN %1").arg(name));
+ }
+}
+
void BufferModel::debug_currentChanged(QModelIndex current, QModelIndex previous) {
Q_UNUSED(previous);
qDebug() << "Switched current Buffer: " << current << current.data().toString() << "Buffer:" << current.data(NetworkModel::BufferIdRole).value<BufferId>();
}
+
+void BufferModel::newBuffers(const QModelIndex &parent, int start, int end) {
+ if(parent.data(NetworkModel::ItemTypeRole) != NetworkModel::NetworkItemType)
+ return;
+
+ for(int row = start; row <= end; row++) {
+ QModelIndex child = parent.child(row, 0);
+ newBuffer(child.data(NetworkModel::BufferIdRole).value<BufferId>());
+ }
+}
+
+void BufferModel::newBuffer(BufferId bufferId) {
+ BufferInfo bufferInfo = Client::networkModel()->bufferInfo(bufferId);
+ if(_bufferToSwitchTo.first == bufferInfo.networkId()
+ && _bufferToSwitchTo.second == bufferInfo.bufferName()) {
+ _bufferToSwitchTo.first = 0;
+ _bufferToSwitchTo.second.clear();
+ switchToBuffer(bufferId);
+ }
+}
+
+void BufferModel::switchToBufferAfterCreation(NetworkId network, const QString &name) {
+ _bufferToSwitchTo = qMakePair(network, name);
+}