#include <QList>
#include "client.h"
+#include "message.h"
#include "networkmodel.h"
#include "types.h"
-class BacklogManager;
+class ClientBacklogManager;
class BacklogRequester {
public:
- BacklogRequester(BacklogManager *backlogManger);
+ enum RequesterTypes {
+ InvalidRequester = 0,
+ GlobalUnread,
+ PerBufferUnread,
+ PerBufferFixed
+ };
+
+ BacklogRequester(bool buffering, ClientBacklogManager *backlogManger);
virtual inline ~BacklogRequester() {}
+ inline bool isBuffering() { return _isBuffering; }
+ inline const QList<Message> &bufferedMessages() { return _bufferedMessages; }
+
+ //! returns false if it was the last missing backlogpart
+ bool buffer(BufferId bufferId, const MessageList &messages);
+
virtual void requestBacklog() = 0;
protected:
inline QList<BufferId> allBufferIds() const { return Client::networkModel()->allBufferIds(); }
- BacklogManager *backlogManager;
-};
+ inline void setWaitingBuffers(const QList<BufferId> &buffers) { _buffersWaiting = buffers.toSet(); }
+ inline void setWaitingBuffers(const QSet<BufferId> &buffers) { _buffersWaiting = buffers; }
+ inline void addWaitingBuffer(BufferId buffer) { _buffersWaiting << buffer; }
+ ClientBacklogManager *backlogManager;
+private:
+ bool _isBuffering;
+ MessageList _bufferedMessages;
+ QSet<BufferId> _buffersWaiting;
+};
+
+// ========================================
+// FIXED BACKLOG REQUESTER
+// ========================================
class FixedBacklogRequester : public BacklogRequester {
public:
- FixedBacklogRequester(BacklogManager *backlogManager);
-
+ FixedBacklogRequester(ClientBacklogManager *backlogManager);
virtual void requestBacklog();
private:
- static const int backlogCount;
+ int _backlogCount;
};