signals:
void recvRawServerMsg(QString);
- void sendStatusMsg(QString);
- void sendMessage(QString buffer, Message msg);
+ void displayStatusMsg(QString);
+ void displayMsg(QString buffer, Message msg);
void disconnected();
- void setTopic(QString network, QString buffer, QString topic);
+ void nickAdded(QString network, QString nick, VarMap props);
+ void nickRemoved(QString network, QString nick);
+ void nickUpdated(QString network, QString nick, VarMap props);
+ void modeSet(QString network, QString target, QString mode);
+ void topicSet(QString network, QString buffer, QString topic);
void setNicks(QString network, QString buffer, QStringList nicks);
+ void ownNickSet(QString network, QString newNick);
private slots:
void handleServer001(QString, QStringList); // RPL_WELCOME
void handleServer331(QString, QStringList); // RPL_NOTOPIC
void handleServer332(QString, QStringList); // RPL_TOPIC
+ void handleServer333(QString, QStringList); // Topic set by...
+ void handleServer353(QString, QStringList); // RPL_NAMREPLY
void defaultServerHandler(QString cmd, QString prefix, QStringList params);
void defaultUserHandler(QString cmd, QString msg, Buffer *buf);
QString currentNick;
QString currentServer;
+ VarMap networkSettings;
+ VarMap identity;
+ VarMap nicks; // stores all known nicks for the server
void handleServerMsg(QString rawMsg);
void handleUserMsg(QString buffer, QString usrMsg);
+ QString nickFromMask(QString mask);
+ QString userFromMask(QString mask);
+ QString hostFromMask(QString mask);
+
class ParseError : public Exception {
public:
ParseError(QString cmd, QString prefix, QStringList params);