#define _GUIPROXY_H_
#include "proxy_common.h"
+#include "message.h"
+#include "global.h"
#include <QObject>
#include <QVariant>
#include <QTcpSocket>
+#include <QStringList>
/** This class is the GUI side of the proxy. The GUI connects its signals and slots to it,
* and the calls are marshalled and sent to (or received and unmarshalled from) the CoreProxy.
GUIProxy();
public slots:
- inline void gsUserInput(QString s) { send(GS_USER_INPUT, s); }
- inline void gsRequestConnect(QString host, quint16 port) { send(GS_REQUEST_CONNECT, host, port); }
- //inline void gsPutQuasselData(QString key, QVariant data) { send(GS_PUT_QUASSEL_DATA, key, data); }
+ inline void gsUserInput(QString net, QString buf, QString msg) { send(GS_USER_INPUT, net, buf, msg); }
+ inline void gsRequestConnect(QStringList networks) { send(GS_REQUEST_CONNECT, networks); }
void connectToCore(QString host, quint16 port);
void disconnectFromCore();
signals:
void csCoreState(QVariant);
- void csCoreMessage(QString);
+ void csDisplayMsg(QString, QString, Message);
+ void csDisplayStatusMsg(QString, QString);
void csUpdateGlobalData(QString key, QVariant data);
void csGlobalDataChanged(QString key);
+ void csModeSet(QString, QString, QString);
+ void csTopicSet(QString, QString, QString);
+ void csSetNicks(QString, QString, QStringList);
+ void csNickAdded(QString, QString, VarMap);
+ void csNickRemoved(QString, QString);
+ void csNickRenamed(QString, QString, QString);
+ void csNickUpdated(QString, QString, VarMap);
+ void csOwnNickSet(QString, QString);
void coreConnected();
void coreDisconnected();