#include "server.h"
#include "backlog.h"
+#include "storage.h"
#include "global.h"
class Core : public QObject {
Core();
~Core();
- QHash<QString, QList<Message> > getBackLog() { return QHash<QString, QList<Message> >()/*backLog*/; }; // FIXME
QList<BufferId> getBuffers();
public slots:
void backlogData(BufferId, QList<QVariant>, bool done);
+ void bufferIdUpdated(BufferId);
+
private slots:
- //void serverStatesRequested();
void globalDataUpdated(QString);
void recvStatusMsgFromServer(QString msg);
- //void recvMessageFromServer(Message msg);
void recvMessageFromServer(Message::Type, QString target, QString text, QString sender = "", quint8 flags = Message::None);
void serverDisconnected(QString net);
private:
- Backlog backlog;
- QDir backLogDir;
- bool backLogEnabled;
+ Storage *storage;
QHash<QString, Server *> servers;
- //QHash<QString, QList<Message> > backLog;
- //QHash<QString, int> netIdx;
- //QHash<QString, QFile *> logFiles;
- //QHash<QString, QDataStream *> logStreams;
- //QHash<QString, QDate> logFileDates;
- //QHash<QString, QDir> logFileDirs;
-
- //QSqlDatabase logDb;
-
- //uint getNetIdx(QString net);
- //void initBackLog();
- //void initBackLogOld();
- //void logMessage(QString, Message);
- //void logMessageOld(QString, Message);
+ UserId user;
};