#include "core.h"
#include "server.h"
#include "global.h"
+#include "util.h"
#include "coreproxy.h"
+#include <QtSql>
#include <QSettings>
Core::Core() {
if(core) qFatal("Trying to instantiate more than one Core object!");
+ connect(coreProxy, SIGNAL(requestServerStates()), this, SIGNAL(serverStateRequested()));
connect(coreProxy, SIGNAL(gsRequestConnect(QStringList)), this, SLOT(connectToIrc(QStringList)));
- connect(coreProxy, SIGNAL(gsUserInput(QString, QString, QString)), this, SIGNAL(msgFromGUI(QString, QString, QString)));
- connect(this, SIGNAL(sendMessage(QString, QString, Message)), coreProxy, SLOT(csSendMessage(QString, QString, Message)));
- connect(this, SIGNAL(sendStatusMsg(QString, QString)), coreProxy, SLOT(csSendStatusMsg(QString, QString)));
-
+ connect(coreProxy, SIGNAL(gsUserInput(BufferId, QString)), this, SLOT(msgFromGUI(BufferId, QString)));
+ connect(coreProxy, SIGNAL(gsImportBacklog()), &backlog, SLOT(importOldBacklog()));
+ connect(coreProxy, SIGNAL(gsRequestBacklog(BufferId, QVariant, QVariant)), this, SLOT(sendBacklog(BufferId, QVariant, QVariant)));
+ connect(this, SIGNAL(displayMsg(Message)), coreProxy, SLOT(csDisplayMsg(Message)));
+ connect(this, SIGNAL(displayStatusMsg(QString, QString)), coreProxy, SLOT(csDisplayStatusMsg(QString, QString)));
+ connect(this, SIGNAL(backlogData(BufferId, QList<QVariant>, bool)), coreProxy, SLOT(csBacklogData(BufferId, QList<QVariant>, bool)));
+ connect(&backlog, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
+ connect(this, SIGNAL(bufferIdUpdated(BufferId)), coreProxy, SLOT(csUpdateBufferId(BufferId)));
// Read global settings from config file
QSettings s;
s.beginGroup("Global");
foreach(key, s.childKeys()) {
global->updateData(key, s.value(key));
}
+ backlog.init("Default"); // FIXME
global->updateData("CoreReady", true);
// Now that we are in sync, we can connect signals to automatically store further updates.
// I don't think we care if global data changed locally or if it was updated by a client.
}
+Core::~Core() {
+ //foreach(Server *s, servers) {
+ // delete s;
+ //}
+}
+
void Core::globalDataUpdated(QString key) {
QVariant data = global->getData(key);
QSettings s;
} else {
Server *server = new Server(net);
+ connect(this, SIGNAL(serverStateRequested()), server, SLOT(sendState()));
connect(this, SIGNAL(connectToIrc(QString)), server, SLOT(connectToIrc(QString)));
connect(this, SIGNAL(disconnectFromIrc(QString)), server, SLOT(disconnectFromIrc(QString)));
connect(this, SIGNAL(msgFromGUI(QString, QString, QString)), server, SLOT(userInput(QString, QString, QString)));
- connect(server, SIGNAL(sendMessage(QString, Message)), this, SLOT(recvMessageFromServer(QString, Message)));
- connect(server, SIGNAL(sendStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
- connect(server, SIGNAL(setTopic(QString, QString, QString)), coreProxy, SLOT(csSetTopic(QString, QString, QString)));
- connect(server, SIGNAL(setNicks(QString, QString, QStringList)), coreProxy, SLOT(csSetNicks(QString, QString, QStringList)));
+ connect(server, SIGNAL(serverState(QString, VarMap)), coreProxy, SLOT(csServerState(QString, VarMap)));
+ //connect(server, SIGNAL(displayMsg(Message)), this, SLOT(recvMessageFromServer(Message)));
+ connect(server, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
+ connect(server, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
+ connect(server, SIGNAL(modeSet(QString, QString, QString)), coreProxy, SLOT(csModeSet(QString, QString, QString)));
+ connect(server, SIGNAL(topicSet(QString, QString, QString)), coreProxy, SLOT(csTopicSet(QString, QString, QString)));
+ connect(server, SIGNAL(nickAdded(QString, QString, VarMap)), coreProxy, SLOT(csNickAdded(QString, QString, VarMap)));
+ connect(server, SIGNAL(nickRenamed(QString, QString, QString)), coreProxy, SLOT(csNickRenamed(QString, QString, QString)));
+ connect(server, SIGNAL(nickRemoved(QString, QString)), coreProxy, SLOT(csNickRemoved(QString, QString)));
+ connect(server, SIGNAL(nickUpdated(QString, QString, VarMap)), coreProxy, SLOT(csNickUpdated(QString, QString, VarMap)));
+ connect(server, SIGNAL(ownNickSet(QString, QString)), coreProxy, SLOT(csOwnNickSet(QString, QString)));
+ connect(server, SIGNAL(queryRequested(QString, QString)), coreProxy, SLOT(csQueryRequested(QString, QString)));
// add error handling
+ connect(server, SIGNAL(connected(QString)), coreProxy, SLOT(csServerConnected(QString)));
+ connect(server, SIGNAL(disconnected(QString)), this, SLOT(serverDisconnected(QString)));
server->start();
servers[net] = server;
}
}
-void Core::recvMessageFromServer(QString buf, Message msg) {
- Q_ASSERT(sender());
- QString net = qobject_cast<Server*>(sender())->getNetwork();
- emit sendMessage(net, buf, msg);
+void Core::serverDisconnected(QString net) {
+ delete servers[net];
+ servers.remove(net);
+ coreProxy->csServerDisconnected(net);
+}
+
+void Core::msgFromGUI(BufferId bufid, QString msg) {
+ emit msgFromGUI(bufid.network(), bufid.buffer(), msg);
+}
+
+// ALL messages coming pass through these functions before going to the GUI.
+// So this is the perfect place for storing the backlog and log stuff.
+
+void Core::recvMessageFromServer(Message::Type type, QString target, QString text, QString sender, quint8 flags) {
+ Server *s = qobject_cast<Server*>(this->sender());
+ Q_ASSERT(s);
+ BufferId buf;
+ if((flags & Message::PrivMsg) && !(flags & Message::Self)) {
+ buf = backlog.getBufferId(s->getNetwork(), nickFromMask(sender));
+ } else {
+ buf = backlog.getBufferId(s->getNetwork(), target);
+ }
+ Message msg(buf, type, text, sender, flags);
+ msg.msgId = backlog.logMessage(msg);
+ emit displayMsg(msg);
+}
+/*
+void Core::recvMessageFromServer(Message msg) {
+ Server *s = qobject_cast<Server*>(sender());
+ Q_ASSERT(s);
+ logMessage(s->getNetwork(), msg);
+ emit displayMsg(s->getNetwork(), msg);
}
+*/
void Core::recvStatusMsgFromServer(QString msg) {
- Q_ASSERT(sender());
- QString net = qobject_cast<Server*>(sender())->getNetwork();
- emit sendStatusMsg(net, msg);
+ Server *s = qobject_cast<Server*>(sender());
+ Q_ASSERT(s);
+ emit displayStatusMsg(s->getNetwork(), msg);
+}
+
+QList<BufferId> Core::getBuffers() {
+ return backlog.requestBuffers();
+}
+
+void Core::sendBacklog(BufferId id, QVariant v1, QVariant v2) {
+ QList<QVariant> log;
+ QList<Message> msglist;
+ if(v1.type() == QVariant::DateTime) {
+
+
+ } else {
+ msglist = backlog.requestMsgs(id, v1.toInt(), v2.toInt());
+ }
+
+ // Send messages out in smaller packages - we don't want to make the signal data too large!
+ for(int i = 0; i < msglist.count(); i++) {
+ log.append(QVariant::fromValue(msglist[i]));
+ if(log.count() >= 5) {
+ emit backlogData(id, log, i >= msglist.count() - 1);
+ log.clear();
+ }
+ }
+ if(log.count() > 0) emit backlogData(id, log, true);
}