include(../buildconf.pri)
-RESOURCES += ../../i18n/i18n.qrc \
- ../../src/images/icons.qrc
+RESOURCES *= ../../i18n/i18n.qrc
+TRANSLATIONS = quassel_da.ts \
+ quassel_de.ts
SRCPATH = ../../src
OBJECTS_DIR = .$$TARGET
RCC_DIR = .$$TARGET
+linux-g++*:static {
+ # We put libs in contrib/libs that should be linked statically, especially libstdc++.a
+ LIBS *= -L../contrib/libs
+ QMAKE_LFLAGS *= -static-libgcc
+}
+
for(mod, MODULES) {
INCLUDEPATH *= $$SRCPATH/$$mod
LIBS *= -L../modules/$$dirname(mod) -l$$basename(mod)
PRE_TARGETDEPS *= ../modules/$$mod
}
+PRE_TARGETDEPS *= ../../version.inc
-CONTRIB += libqxt
-include(../contrib/contrib.pri)
+#CONTRIB += libqxt # not needed
+#include(../contrib/contrib.pri)
SOURCES = $$SRCPATH/common/main.cpp
+
+# This is really annoying, but for some reason win32 libs are not included by default.
+# Ugly workaround following...
+
+win32:static {
+ RC_FILE = win32.rc
+ CONFIG += embed_manifest_exe
+ LIBS *= -luser32 -lgdi32 -lkernel32 -lshell32 -lwsock32 -lwinspool -lcomdlg32 -lole32
+ LIBS *= -ladvapi32 -limm32 -luuid -lwinmm -ldelayimp -lopengl32 -lglu32 -loleaut32 -lws2_32
+ LIBS *= -llibeay32MD -lssleay32MD
+ QMAKE_LFLAGS_WINDOWS += /nodefaultlib:"libcmt.lib"
+
+}
+
+macx {
+ ICON = ../../src/icons/quassel/quassel.icns
+}