include(CheckFunctionExists)
include(CheckIncludeFile)
+include(CheckCXXCompilerFlag)
-# cmake 2.6.2 is required for KDE >=4.2 and should be widespread enough now
# For building against Qt5, we check for an even newer cmake version below!
-cmake_minimum_required(VERSION 2.6.2 FATAL_ERROR)
+cmake_minimum_required(VERSION 2.8.1 FATAL_ERROR)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
if(APPLE)
option(DEPLOY "Mac OS X only! Adds required libs to bundle resources and create a dmg. Note: requires Qt to be built with 10.4u SDK" OFF)
+ # Notification Center is only available in > 10.8, which is Darwin v12
+ if(CMAKE_SYSTEM_VERSION VERSION_GREATER "11.9.9")
+ option(WITH_NOTIFICATION_CENTER "Enable OS X Notification Center support" ON)
+ endif(CMAKE_SYSTEM_VERSION VERSION_GREATER "11.9.9")
endif(APPLE)
# Default to embedding data in the static case
link_libraries(${LINK_EXTRA})
endif(LINK_EXTRA)
-# Build Type
-# We need to make sure it's not empty
-# Supported: Release, RelWithDebugInfo, Debug, Debugfull
+# Build Types
-# On WIN32, only Release seems to work correctly (?)
-if(WIN32)
- set(DEFAULT_BUILD_TYPE "Release")
-else(WIN32)
- set(DEFAULT_BUILD_TYPE "RelWithDebugInfo")
-endif(WIN32)
+if(CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_CONFIGURATION_TYPES Release RelWithDebInfo Debug Debugfull Profile MinSizeRel)
+ set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
+ "Reset the configurations to what we need"
+ FORCE)
+endif()
-set(CMAKE_BUILD_TYPE ${DEFAULT_BUILD_TYPE} CACHE STRING "CMake Build Type")
if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE ${DEFAULT_BUILD_TYPE} CACHE STRING "CMake Build Type" FORCE)
-endif(NOT CMAKE_BUILD_TYPE)
+ SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
+ "Choose the type of build, options are: None Debug Release RelWithDebInfo Debug Debugfull Profile MinSizeRel."
+ FORCE)
+endif()
# Qt debug flags
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG QT_DEBUG)
-set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_FULLDEBUG QT_DEBUG)
+set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUGFULL QT_DEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELEASE QT_NO_DEBUG NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO QT_NO_DEBUG NDEBUG)
+set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_PROFILE QT_NO_DEBUG NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_MINSIZEREL QT_NO_DEBUG NDEBUG)
-IF(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
+if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS QT_NO_DEBUG NDEBUG)
-ENDIF()
+endif()
# Enable various flags on gcc
if(CMAKE_COMPILER_IS_GNUCXX)
# Let's just hope that all gccs support these options and skip the tests...
# -fno-strict-aliasing is needed apparently for Qt < 4.6
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ansi -Wall -Wextra -Wnon-virtual-dtor -fno-strict-aliasing")
- set(CMAKE_CXX_FLAGS_RELEASE "-O2 ${CMAKE_CXX_FLAGS}")
- set(CMAKE_CXX_FLAGS_RELWITHDEBUGINFO "-g -O2 ${CMAKE_CXX_FLAGS}")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -ggdb -fno-reorder-blocks -fno-schedule-insns -fno-inline ${CMAKE_CXX_FLAGS}")
- set(CMAKE_CXX_FLAGS_DEBUGFULL "-g3 ${CMAKE_CXX_FLAGS_DEBUG}")
+# set(CMAKE_CXX_FLAGS_RELEASE "-O2") # use CMake default
+# set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -O2") # use CMake default
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -ggdb -O2 -fno-reorder-blocks -fno-schedule-insns -fno-inline")
+ set(CMAKE_CXX_FLAGS_DEBUGFULL "-g3 -ggdb -fno-inline")
+ set(CMAKE_CXX_FLAGS_PROFILE "-g3 -ggdb -fno-inline -ftest-coverage -fprofile-arcs")
+
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ansi -W -Wall -Wextra -Wnon-virtual-dtor -fno-strict-aliasing -Wundef -Wcast-align -Wpointer-arith -Wformat-security -fno-check-new -fno-common")
+
+ check_cxx_compiler_flag(-Woverloaded-virtual CXX_W_OVERLOADED_VIRTUAL)
+ if(CXX_W_OVERLOADED_VIRTUAL)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Woverloaded-virtual")
+ endif()
endif(CMAKE_COMPILER_IS_GNUCXX)
# Mac build stuff
if(APPLE AND DEPLOY)
- set(CMAKE_OSX_ARCHITECTURES "i386;ppc")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4")
- set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
- add_definitions(-DMAC_10_4_SDK)
+ set(CMAKE_OSX_ARCHITECTURES "x86_64")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.6")
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk/")
+ add_definitions(-DMAC_10_6_SDK)
endif(APPLE AND DEPLOY)
# Simplify checks
find_package(Qt5Core ${QT_MIN_VERSION} REQUIRED)
# We need QtWidgets
set(CLIENT_QT_MODULES ${CLIENT_QT_MODULES} Widgets)
+
+ # Setup the i18n-related variables
+ find_package(Qt5LinguistTools)
+
else(WITH_QT5)
# Select a Qt installation here, if you don't want to use system Qt
if(QT)
endif(QT)
# Now that we have the correct $PATH, lets find Qt!
- find_package(Qt4 REQUIRED)
+ find_package(Qt4 ${QT_MIN_VERSION} REQUIRED)
endif(WITH_QT5)
+# Neither Qt4 nor Qt5 consider lconvert relevant, so they don't support finding it...
+# Rather than shipping hacked buildsys files, let's just infer the path from lrelease
+if(QT_LRELEASE_EXECUTABLE)
+ get_filename_component(_lrelease_path ${QT_LRELEASE_EXECUTABLE} PATH)
+ if(WITH_QT5)
+ find_program(QT_LCONVERT_EXECUTABLE NAMES lconvert-qt5 lconvert PATHS ${_lrelease_path} NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
+ else(WITH_QT5)
+ find_program(QT_LCONVERT_EXECUTABLE NAMES lconvert-qt4 lconvert PATHS ${_lrelease_path} NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
+ endif(WITH_QT5)
+endif(QT_LRELEASE_EXECUTABLE)
+
+
# Execinfo is needed for generating backtraces
find_package(ExecInfo)
if(EXECINFO_FOUND)
set(INDICATEQT_LIBRARIES "")
endif(WITH_LIBINDICATE AND NOT WITH_QT5)
+ # Setup OS X notification center support
+ if(WITH_NOTIFICATION_CENTER AND APPLE)
+ set(HAVE_NOTIFICATION_CENTER true)
+ add_definitions(-DHAVE_NOTIFICATION_CENTER)
+ set(CLIENT_LIBRARIES ${CLIENT_LIBRARIES}
+ /System/Library/Frameworks/Foundation.framework
+ )
+ endif()
+
endif(BUILD_GUI)
# Core-only deps
endif(HAVE_UMASK)
endif(NOT WIN32)
-
# We need to create a version.gen
# For this, we create our genversion binary and make sure it is run every time.