- if(result == &_partBufferAction) {
- BufferInfo bufferInfo = index.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
- Client::instance()->userInput(bufferInfo, QString("/PART"));
- return;
- }
-
- if(result == &_hideBufferTemporarilyAction) {
- removeSelectedBuffers();
- return;
- }
-
- if(result == &_hideBufferPermanentlyAction) {
- removeSelectedBuffers(true);
- return;
- }
-
- if(result == &_removeBufferAction) {
- BufferInfo bufferInfo = index.data(NetworkModel::BufferInfoRole).value<BufferInfo>();
- int res = QMessageBox::question(this, tr("Remove buffer permanently?"),
- tr("Do you want to delete the buffer \"%1\" permanently? This will delete all related data, including all backlog "
- "data, from the core's database!").arg(bufferInfo.bufferName()),
- QMessageBox::Yes|QMessageBox::No, QMessageBox::No);
- if(res == QMessageBox::Yes) {
- Client::removeBuffer(bufferInfo.bufferId());
- }
- return;
- }
-
-}
-
-void BufferView::wheelEvent(QWheelEvent* event) {
- if(UiSettings().value("MouseWheelChangesBuffers", QVariant(true)).toBool() == (bool)(event->modifiers() & Qt::AltModifier))
- return QTreeView::wheelEvent(event);
-
- int rowDelta = ( event->delta() > 0 ) ? -1 : 1;
- QModelIndex currentIndex = selectionModel()->currentIndex();
- QModelIndex resultingIndex;
- if( model()->hasIndex( currentIndex.row() + rowDelta, currentIndex.column(), currentIndex.parent() ) )
- {
- resultingIndex = currentIndex.sibling( currentIndex.row() + rowDelta, currentIndex.column() );
- }
- else //if we scroll into a the parent node...
- {
- QModelIndex parent = currentIndex.parent();
- QModelIndex aunt = parent.sibling( parent.row() + rowDelta, parent.column() );
- if( rowDelta == -1 )
- resultingIndex = aunt.child( model()->rowCount( aunt ) - 1, 0 );
+void BufferView::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
+{
+ TreeViewTouch::dataChanged(topLeft, bottomRight, roles);
+
+ // determine how many items have been changed and if any of them is a networkitem
+ // which just swichted from active to inactive or vice versa
+ if (topLeft.data(NetworkModel::ItemTypeRole) != NetworkModel::NetworkItemType)
+ return;
+
+ for (int i = topLeft.row(); i <= bottomRight.row(); i++) {
+ QModelIndex networkIdx = topLeft.sibling(i, 0);
+ setExpandedState(networkIdx);
+ }
+}
+
+
+void BufferView::toggleHeader(bool checked)
+{
+ auto *action = qobject_cast<QAction *>(sender());
+ header()->setSectionHidden((action->property("column")).toInt(), !checked);
+}
+
+
+void BufferView::contextMenuEvent(QContextMenuEvent *event)
+{
+ QModelIndex index = indexAt(event->pos());
+ if (!index.isValid())
+ index = rootIndex();
+
+ QMenu contextMenu(this);
+
+ if (index.isValid()) {
+ addActionsToMenu(&contextMenu, index);
+ }
+
+ addFilterActions(&contextMenu, index);
+
+ if (!contextMenu.actions().isEmpty())
+ contextMenu.exec(QCursor::pos());
+}
+
+
+void BufferView::addActionsToMenu(QMenu *contextMenu, const QModelIndex &index)
+{
+ QModelIndexList indexList = selectedIndexes();
+ // make sure the item we clicked on is first
+ indexList.removeAll(index);
+ indexList.prepend(index);
+
+ GraphicalUi::contextMenuActionProvider()->addActions(contextMenu, indexList, this, &BufferView::menuActionTriggered, (bool)config());
+}
+
+
+void BufferView::addFilterActions(QMenu *contextMenu, const QModelIndex &index)
+{
+ auto *filter = qobject_cast<BufferViewFilter *>(model());
+ if (filter) {
+ QList<QAction *> filterActions = filter->actions(index);
+ if (!filterActions.isEmpty()) {
+ contextMenu->addSeparator();
+ foreach(QAction *action, filterActions) {
+ contextMenu->addAction(action);
+ }
+ }
+ }
+}
+
+
+void BufferView::menuActionTriggered(QAction *result)
+{
+ ContextMenuActionProvider::ActionType type = (ContextMenuActionProvider::ActionType)result->data().toInt();
+ switch (type) {
+ case ContextMenuActionProvider::HideBufferTemporarily:
+ removeSelectedBuffers();
+ break;
+ case ContextMenuActionProvider::HideBufferPermanently:
+ removeSelectedBuffers(true);
+ break;
+ default:
+ return;
+ }
+}
+
+
+void BufferView::nextBuffer()
+{
+ changeBuffer(Forward);
+}
+
+
+void BufferView::previousBuffer()
+{
+ changeBuffer(Backward);
+}
+
+
+void BufferView::changeBuffer(Direction direction)
+{
+ QModelIndex currentIndex = selectionModel()->currentIndex();
+ QModelIndex resultingIndex;
+
+ QModelIndex lastNetIndex = model()->index(model()->rowCount() - 1, 0, QModelIndex());
+
+ if (currentIndex.parent().isValid()) {
+ //If we are a child node just switch among siblings unless it's the first/last child
+ resultingIndex = currentIndex.sibling(currentIndex.row() + direction, 0);
+
+ if (!resultingIndex.isValid()) {
+ QModelIndex parent = currentIndex.parent();
+ if (direction == Backward)
+ resultingIndex = parent;
+ else
+ resultingIndex = parent.sibling(parent.row() + direction, 0);
+ }
+ }
+ else {
+ //If we have a toplevel node, try and get an adjacent child
+ if (direction == Backward) {
+ QModelIndex newParent = currentIndex.sibling(currentIndex.row() - 1, 0);
+ if (currentIndex.row() == 0)
+ newParent = lastNetIndex;
+ if (model()->hasChildren(newParent))
+ resultingIndex = newParent.child(model()->rowCount(newParent) - 1, 0);
+ else
+ resultingIndex = newParent;
+ }
+ else {
+ if (model()->hasChildren(currentIndex))
+ resultingIndex = currentIndex.child(0, 0);
+ else
+ resultingIndex = currentIndex.sibling(currentIndex.row() + 1, 0);
+ }
+ }
+
+ if (!resultingIndex.isValid()) {
+ if (direction == Forward)
+ resultingIndex = model()->index(0, 0, QModelIndex());