- inline int count() const;
- inline bool isEmpty() const;
-
- QAction *action(int index) const;
- QAction *action(const QString &name) const;
- QList<QAction *> actions() const;
-
- QAction *addAction(const QString &name, QAction *action);
- Action *addAction(const QString &name, Action *action);
- Action *addAction(const QString &name, const QObject *receiver = 0, const char *member = 0);
- void removeAction(QAction *action);
- QAction *takeAction(QAction *action);
-
- /// Create new action under the given name, add it to the collection and connect its triggered(bool) signal to the specified receiver.
- template<class ActionType>
- ActionType *add(const QString &name, const QObject *receiver = 0, const char *member = 0) {
- ActionType *a = new ActionType(this);
- if(receiver && member)
- connect(a, SIGNAL(triggered(bool)), receiver, member);
- addAction(name, a);
- return a;
- }
-
- signals:
- void inserted(QAction *action);
- void actionHovered(QAction *action);
- void actionTriggered(QAction *action);
-
- protected slots:
- virtual void connectNotify(const char *signal);
- virtual void slotActionTriggered();