- ActionType *add(const QString &name, const QObject *receiver = 0, const char *member = 0) {
- ActionType *a = new ActionType(this);
- if(receiver && member)
- connect(a, SIGNAL(triggered(bool)), receiver, member);
- addAction(name, a);
- return a;
+ ActionType *add(const QString &name, const QObject *receiver = 0, const char *member = 0)
+ {
+ ActionType *a = new ActionType(this);
+ if (receiver && member)
+ connect(a, SIGNAL(triggered(bool)), receiver, member);
+ addAction(name, a);
+ return a;