-
-Action *ActionCollection::addAction(const QString &name, Action *action)
-{
- QAction *act = addAction(name, static_cast<QAction *>(action));
- Q_UNUSED(act);
- Q_ASSERT(act == action);
- return action;
-}
-
-
-Action *ActionCollection::addAction(const QString &name, const QObject *receiver, const char *member)
-{
- Action *a = new Action(this);
- if (receiver && member)
- connect(a, SIGNAL(triggered(bool)), receiver, member);
- return addAction(name, a);
-}
-
-
-QAction *ActionCollection::addAction(const QString &name, QAction *action)