if (!_connectHovered) {
_connectHovered = true;
foreach(QAction* action, actions())
connect(action, SIGNAL(hovered()), SLOT(slotActionHovered()));
}
}
if (!_connectHovered) {
_connectHovered = true;
foreach(QAction* action, actions())
connect(action, SIGNAL(hovered()), SLOT(slotActionHovered()));
}
}
if (!_connectTriggered) {
_connectTriggered = true;
foreach(QAction* action, actions())
if (!_connectTriggered) {
_connectTriggered = true;
foreach(QAction* action, actions())