+
+#include <QApplication>
+
+#include "action.h"
+
+Action::Action(QObject *parent) : QWidgetAction(parent) {
+ init();
+}
+
+Action::Action(const QString &text, QObject *parent) : QWidgetAction(parent) {
+ init();
+ setText(text);
+}
+
+Action::Action(const QIcon &icon, const QString &text, QObject *parent) : QWidgetAction(parent) {
+ init();
+ setIcon(icon);
+ setText(text);
+}
+
+void Action::init() {
+ connect(this, SIGNAL(triggered(bool)), this, SLOT(slotTriggered()));
+
+ setProperty("isShortcutConfigurable", true);
+}
+
+void Action::slotTriggered() {
+ emit triggered(QApplication::mouseButtons(), QApplication::keyboardModifiers());
+}
+
+bool Action::isShortcutConfigurable() const {
+ return property("isShortcutConfigurable").toBool();
+}
+
+void Action::setShortcutConfigurable(bool b) {
+ setProperty("isShortcutConfigurable", b);
+}
+
+QKeySequence Action::shortcut(ShortcutTypes type) const {
+ Q_ASSERT(type);
+ if(type == DefaultShortcut)
+ return property("defaultShortcut").value<QKeySequence>();
+
+ if(shortcuts().count()) return shortcuts().value(0);
+ return QKeySequence();
+}
+
+void Action::setShortcut(const QShortcut &shortcut, ShortcutTypes type) {
+ setShortcut(shortcut.key(), type);
+}
+
+void Action::setShortcut(const QKeySequence &key, ShortcutTypes type) {
+ Q_ASSERT(type);
+
+ if(type & DefaultShortcut)
+ setProperty("defaultShortcut", key);
+
+ if(type & ActiveShortcut)
+ QAction::setShortcut(key);
+}