+ //connect(Client::network(id), SIGNAL(updatedRemotely()), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(identitySet(IdentityId)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(networkNameSet(const QString &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(serverListSet(QVariantList)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(useRandomServerSet(bool)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(performSet(const QStringList &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(useAutoIdentifySet(bool)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(autoIdentifyServiceSet(const QString &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(autoIdentifyPasswordSet(const QString &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(useAutoReconnectSet(bool)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(autoReconnectIntervalSet(quint32)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(autoReconnectRetriesSet(quint16)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(unlimitedReconnectRetriesSet(bool)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(rejoinChannelsSet(bool)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(codecForServerSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(codecForEncodingSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
+ connect(Client::network(id), SIGNAL(codecForDecodingSet(const QByteArray &)), this, SLOT(clientNetworkUpdated()));
+