- ui.setupUi(this);
-
- ui.addNick->setIcon(SmallIcon("list-add"));
- ui.deleteNick->setIcon(SmallIcon("edit-delete"));
- ui.renameNick->setIcon(SmallIcon("edit-rename"));
- ui.nickUp->setIcon(SmallIcon("go-up"));
- ui.nickDown->setIcon(SmallIcon("go-down"));
-
- // We need to know whenever the state of input widgets changes...
- connect(ui.realName, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.nicknameList, SIGNAL(itemChanged(QListWidgetItem *)), this, SIGNAL(widgetHasChanged()));
- connect(ui.awayNick, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.awayNickEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.awayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.awayReasonEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.autoAwayEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.autoAwayTime, SIGNAL(valueChanged(int)), this, SIGNAL(widgetHasChanged()));
- connect(ui.autoAwayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.autoAwayReasonEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.detachAwayEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.detachAwayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.detachAwayReasonEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
- connect(ui.ident, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.kickReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.partReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
- connect(ui.quitReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
-
- setWidgetStates();
- connect(ui.nicknameList, SIGNAL(itemSelectionChanged()), this, SLOT(setWidgetStates()));
-
- connect(ui.continueUnsecured, SIGNAL(clicked()), this, SIGNAL(requestEditSsl()));
-
- // we would need this if we enabled drag and drop in the nicklist...
- //connect(ui.nicknameList, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(setWidgetStates()));
- //connect(ui.nicknameList->model(), SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(nicklistHasChanged()));
+ ui.setupUi(this);
+
+ ui.addNick->setIcon(SmallIcon("list-add"));
+ ui.deleteNick->setIcon(SmallIcon("edit-delete"));
+ ui.renameNick->setIcon(SmallIcon("edit-rename"));
+ ui.nickUp->setIcon(SmallIcon("go-up"));
+ ui.nickDown->setIcon(SmallIcon("go-down"));
+
+ // We need to know whenever the state of input widgets changes...
+ connect(ui.realName, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.nicknameList, SIGNAL(itemChanged(QListWidgetItem *)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.awayNick, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.awayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.autoAwayEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.autoAwayTime, SIGNAL(valueChanged(int)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.autoAwayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.autoAwayReasonEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.detachAwayEnabled, SIGNAL(clicked(bool)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.detachAwayReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.ident, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.kickReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.partReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+ connect(ui.quitReason, SIGNAL(textEdited(const QString &)), this, SIGNAL(widgetHasChanged()));
+
+ setWidgetStates();
+ connect(ui.nicknameList, SIGNAL(itemSelectionChanged()), this, SLOT(setWidgetStates()));
+
+ connect(ui.continueUnsecured, SIGNAL(clicked()), this, SIGNAL(requestEditSsl()));
+
+ // we would need this if we enabled drag and drop in the nicklist...
+ //connect(ui.nicknameList, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(setWidgetStates()));
+ //connect(ui.nicknameList->model(), SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(nicklistHasChanged()));
+
+ // disabling unused stuff
+ ui.autoAwayEnabled->hide();
+ ui.awayNick->hide();
+ ui.awayNickLabel->hide();
+
+ ui.detachAwayEnabled->setVisible(!Client::internalCore());