coreConnectionStateChanged(Client::isConnected()); // need a core connection!
connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));
coreConnectionStateChanged(Client::isConnected()); // need a core connection!
connect(Client::instance(), SIGNAL(coreConnectionStateChanged(bool)), this, SLOT(coreConnectionStateChanged(bool)));