+BufferView *MainWin::activeBufferView() const {
+ if(_activeBufferViewIndex < 0 || _activeBufferViewIndex >= _bufferViews.count())
+ return 0;
+ BufferViewDock *dock = _bufferViews.at(_activeBufferViewIndex);
+ return dock->isActive() ? qobject_cast<BufferView*>(dock->widget()) : 0;
+}
+
+void MainWin::changeActiveBufferView(int bufferViewId) {
+ if(bufferViewId < 0)
+ return;
+
+ BufferView *current = activeBufferView();
+ if(current) {
+ qobject_cast<BufferViewDock*>(current->parent())->setActive(false);
+ _activeBufferViewIndex = -1;
+ }
+
+ for(int i = 0; i < _bufferViews.count(); i++) {
+ BufferViewDock *dock = _bufferViews.at(i);
+ if(dock->bufferViewId() == bufferViewId && !dock->isHidden()) {
+ _activeBufferViewIndex = i;
+ dock->setActive(true);
+ return;
+ }
+ }
+
+ nextBufferView(); // fallback
+}
+
+void MainWin::changeActiveBufferView(bool backwards) {
+ BufferView *current = activeBufferView();
+ if(current)
+ qobject_cast<BufferViewDock*>(current->parent())->setActive(false);
+
+ if(!_bufferViews.count())
+ return;
+
+ int c = _bufferViews.count();
+ while(c--) { // yes, this will reactivate the current active one if all others fail
+ if(backwards) {
+ if(--_activeBufferViewIndex < 0)
+ _activeBufferViewIndex = _bufferViews.count()-1;
+ } else {
+ if(++_activeBufferViewIndex >= _bufferViews.count())
+ _activeBufferViewIndex = 0;
+ }
+
+ BufferViewDock *dock = _bufferViews.at(_activeBufferViewIndex);
+ if(dock->isHidden())
+ continue;
+
+ dock->setActive(true);
+ return;
+ }
+
+ _activeBufferViewIndex = -1;
+}
+
+void MainWin::nextBufferView() {
+ changeActiveBufferView(false);
+}
+
+void MainWin::previousBufferView() {
+ changeActiveBufferView(true);
+}
+
+void MainWin::nextBuffer() {
+ BufferView *view = activeBufferView();
+ if(view)
+ view->nextBuffer();
+}
+
+void MainWin::previousBuffer() {
+ BufferView *view = activeBufferView();
+ if(view)
+ view->previousBuffer();
+}
+