+ if(!systray->isVisible()) {
+ systray->show();
+ }
+ } else {
+ lower();
+ }
+ }
+}
+
+void MainWin::showNetworkDlg() {
+ SettingsPageDlg dlg(new NetworksSettingsPage(this), this);
+ dlg.exec();
+}
+
+void MainWin::clientNetworkCreated(NetworkId id) {
+ const Network *net = Client::network(id);
+ QAction *act = new QAction(net->networkName(), this);
+ act->setData(QVariant::fromValue<NetworkId>(id));
+ connect(net, SIGNAL(updatedRemotely()), this, SLOT(clientNetworkUpdated()));
+ connect(act, SIGNAL(triggered()), this, SLOT(connectOrDisconnectFromNet()));
+ bool inserted = false;
+ for(int i = 0; i < networkActions.count(); i++) {
+ if(net->networkName().localeAwareCompare(networkActions[i]->text()) < 0) {
+ networkActions.insert(i, act);
+ inserted = true;
+ break;
+ }
+ }
+ if(!inserted) networkActions.append(act);
+ ui.menuNetworks->clear(); // why the f*** isn't there a QMenu::insertAction()???
+ foreach(QAction *a, networkActions) ui.menuNetworks->addAction(a);
+ ui.menuNetworks->addSeparator();
+ ui.menuNetworks->addAction(actionEditNetworks);
+}
+
+void MainWin::clientNetworkUpdated() {
+ const Network *net = qobject_cast<const Network *>(sender());
+ if(!net) return;
+ foreach(QAction *a, networkActions) {
+ if(a->data().value<NetworkId>() == net->networkId()) {
+ a->setText(net->networkName());
+ if(net->connectionState() == Network::Initialized) {
+ a->setIcon(QIcon(":/16x16/actions/network-connect"));
+ //a->setEnabled(true);
+ } else if(net->connectionState() == Network::Disconnected) {
+ a->setIcon(QIcon(":/16x16/actions/network-disconnect"));
+ //a->setEnabled(true);
+ } else {
+ a->setIcon(QIcon(":/16x16/actions/gear"));
+ //a->setEnabled(false);
+ }
+ return;
+ }
+ }
+}
+
+void MainWin::clientNetworkRemoved(NetworkId id) {
+ QList<QAction *>::iterator actionIter = networkActions.begin();;
+ QAction *action;
+ while(actionIter != networkActions.end()) {
+ action = *actionIter;
+ if(action->data().value<NetworkId>() == id) {
+ action->deleteLater();
+ actionIter = networkActions.erase(actionIter);
+ } else
+ actionIter++;