connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));
connect(ui.actionEditIdentities, SIGNAL(triggered()), serverListDlg, SLOT(editIdentities()));
connect(ui.actionSettingsDlg, SIGNAL(triggered()), this, SLOT(showSettingsDlg()));
connect(ui.actionDebug_Console, SIGNAL(triggered()), this, SLOT(showDebugConsole()));