- _networkId = network->networkId();
- connect(network, SIGNAL(myNickSet(QString)),
- this, SLOT(updateNickSelector()));
- connect(network, SIGNAL(identitySet(IdentityId)),
- this, SLOT(setIdentity(IdentityId)));
+ connect(network, SIGNAL(identitySet(IdentityId)), this, SLOT(setIdentity(IdentityId)));
+ connectMyIrcUser();
+ setIdentity(network->identity());
+ } else {
+ setIdentity(0);
+ _networkId = 0;
+ }
+}
+
+void InputWidget::connectMyIrcUser() {
+ const Network *network = currentNetwork();
+ if(network->me()) {
+ connect(network->me(), SIGNAL(nickSet(const QString &)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesSet(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesAdded(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(userModesRemoved(QString)), this, SLOT(updateNickSelector()));
+ connect(network->me(), SIGNAL(awaySet(bool)), this, SLOT(updateNickSelector()));
+ disconnect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));
+ updateNickSelector();
+ } else {
+ connect(network, SIGNAL(myNickSet(const QString &)), this, SLOT(connectMyIrcUser()));