- : QGraphicsView(parent),
- AbstractChatView(),
- _bufferContainer(0),
- _currentScaleFactor(1),
- _invalidateFilter(false)
-{
- init(filter);
-}
-
-void ChatView::init(MessageFilter *filter) {
- setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
- setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
- setAlignment(Qt::AlignLeft|Qt::AlignBottom);
- setInteractive(true);
- //setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
- // setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing);
- setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
- // setTransformationAnchor(QGraphicsView::NoAnchor);
- setTransformationAnchor(QGraphicsView::AnchorViewCenter);
-
- _scrollTimer.setInterval(100);
- _scrollTimer.setSingleShot(true);
- connect(&_scrollTimer, SIGNAL(timeout()), SLOT(scrollTimerTimeout()));
-
- _scene = new ChatScene(filter, filter->idString(), viewport()->width(), this);
- connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(adjustSceneRect()));
- connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *, qreal)), this, SLOT(lastLineChanged(QGraphicsItem *, qreal)));
- connect(_scene, SIGNAL(mouseMoveWhileSelecting(const QPointF &)), this, SLOT(mouseMoveWhileSelecting(const QPointF &)));
- setScene(_scene);
-
- connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
- _lastScrollbarPos = verticalScrollBar()->value();
-
- // only connect if client is synched with a core
- if(Client::isConnected())
- connect(Client::ignoreListManager(), SIGNAL(ignoreListChanged()), this, SLOT(invalidateFilter()));
-}
-
-bool ChatView::event(QEvent *event) {
- if(event->type() == QEvent::KeyPress) {
- QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
- switch(keyEvent->key()) {
- case Qt::Key_Up:
- case Qt::Key_Down:
- case Qt::Key_PageUp:
- case Qt::Key_PageDown:
- if(!verticalScrollBar()->isVisible()) {
- scene()->requestBacklog();
- return true;
- }
- default:
- break;
+ : QGraphicsView(parent),
+ AbstractChatView()
+{
+ init(filter);
+}
+
+
+void ChatView::init(MessageFilter *filter)
+{
+ _bufferContainer = 0;
+ _currentScaleFactor = 1;
+ _invalidateFilter = false;
+
+ setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
+ setAlignment(Qt::AlignLeft|Qt::AlignBottom);
+ setInteractive(true);
+ //setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
+ // setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing);
+ setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
+ // setTransformationAnchor(QGraphicsView::NoAnchor);
+ setTransformationAnchor(QGraphicsView::AnchorViewCenter);
+
+ _scrollTimer.setInterval(100);
+ _scrollTimer.setSingleShot(true);
+ connect(&_scrollTimer, SIGNAL(timeout()), SLOT(scrollTimerTimeout()));
+
+ _scene = new ChatScene(filter, filter->idString(), viewport()->width(), this);
+ connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(adjustSceneRect()));
+ connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *, qreal)), this, SLOT(lastLineChanged(QGraphicsItem *, qreal)));
+ connect(_scene, SIGNAL(mouseMoveWhileSelecting(const QPointF &)), this, SLOT(mouseMoveWhileSelecting(const QPointF &)));
+ setScene(_scene);
+
+ connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(verticalScrollbarChanged(int)));
+ _lastScrollbarPos = verticalScrollBar()->maximum();
+
+ connect(Client::networkModel(), SIGNAL(markerLineSet(BufferId, MsgId)), SLOT(markerLineSet(BufferId, MsgId)));
+
+ // only connect if client is synched with a core
+ if (Client::isConnected())
+ connect(Client::ignoreListManager(), SIGNAL(ignoreListChanged()), this, SLOT(invalidateFilter()));
+}
+
+
+bool ChatView::event(QEvent *event)
+{
+ if (event->type() == QEvent::KeyPress) {
+ QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
+ switch (keyEvent->key()) {
+ case Qt::Key_Up:
+ case Qt::Key_Down:
+ case Qt::Key_PageUp:
+ case Qt::Key_PageDown:
+ if (!verticalScrollBar()->isVisible()) {
+ scene()->requestBacklog();
+ return true;
+ }
+ default:
+ break;
+ }