- int relativePos = 100;
- if(vbar->maximum() - vbar->minimum() != 0)
- relativePos = (newPos - vbar->minimum()) * 100 / (vbar->maximum() - vbar->minimum());
+ if(vbar->maximum() - vbar->value() <= 5) // FIXME workaround the fact that the view gets scrolled up a few px on buffer change
+ vbar->setValue(vbar->maximum());
+
+ if(newPos < _lastScrollbarPos) {
+ int relativePos = 100;
+ if(vbar->maximum() - vbar->minimum() != 0)
+ relativePos = (newPos - vbar->minimum()) * 100 / (vbar->maximum() - vbar->minimum());