- _scene = new ChatScene(filter, this);
- connect(_scene, SIGNAL(heightChanged(int)), this, SLOT(sceneHeightChanged(int)));
+ChatView::ChatView(MessageFilter *filter, QWidget *parent)
+ : QGraphicsView(parent),
+ AbstractChatView(),
+ _bufferContainer(0),
+ _currentScaleFactor(1)
+{
+ init(filter);
+}
+
+void ChatView::init(MessageFilter *filter) {
+ setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ setAlignment(Qt::AlignBottom);
+ setInteractive(true);
+ //setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontAdjustForAntialiasing);
+ // setOptimizationFlags(QGraphicsView::DontAdjustForAntialiasing);
+ setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
+ // setTransformationAnchor(QGraphicsView::NoAnchor);
+ setTransformationAnchor(QGraphicsView::AnchorViewCenter);
+
+ _scrollTimer.setInterval(100);
+ _scrollTimer.setSingleShot(true);
+ connect(&_scrollTimer, SIGNAL(timeout()), SLOT(scrollTimerTimeout()));
+
+ _scene = new ChatScene(filter, filter->idString(), viewport()->width() - 4, this); // see below: resizeEvent()
+ connect(_scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(sceneRectChanged(const QRectF &)));
+ connect(_scene, SIGNAL(lastLineChanged(QGraphicsItem *, qreal)), this, SLOT(lastLineChanged(QGraphicsItem *, qreal)));
+ connect(_scene, SIGNAL(mouseMoveWhileSelecting(const QPointF &)), this, SLOT(mouseMoveWhileSelecting(const QPointF &)));