- int rowByScenePos(qreal y);
- inline int rowByScenePos(const QPointF &pos) { return rowByScenePos(pos.y()); }
- ChatLineModel::ColumnType columnByScenePos(qreal x);
- inline ChatLineModel::ColumnType columnByScenePos(const QPointF &pos) { return columnByScenePos(pos.x()); }
+ int rowByScenePos(qreal y) const;
+ inline int rowByScenePos(const QPointF &pos) const { return rowByScenePos(pos.y()); }
+ ChatLineModel::ColumnType columnByScenePos(qreal x) const ;
+ inline ChatLineModel::ColumnType columnByScenePos(const QPointF &pos) const { return columnByScenePos(pos.x()); }