- int sectionByScenePos(int x);
- inline int sectionByScenePos(const QPoint &pos) { return sectionByScenePos(pos.x()); }
- inline bool isSingleBufferScene() const { return _singleBufferScene; }
- inline bool containsBuffer(const BufferId &id) const;
- inline ChatLine *chatLine(int row) { return (row < _lines.count()) ? _lines[row] : 0; }
+ int rowByScenePos(qreal y) const;
+ inline int rowByScenePos(const QPointF &pos) const { return rowByScenePos(pos.y()); }
+ ChatLineModel::ColumnType columnByScenePos(qreal x) const ;
+ inline ChatLineModel::ColumnType columnByScenePos(const QPointF &pos) const { return columnByScenePos(pos.x()); }
+
+ ChatView *chatView() const;
+ ChatItem *chatItemAt(const QPointF &pos) const;
+ inline ChatLine *chatLine(int row) const { return (row < _lines.count()) ? _lines.value(row) : 0; }
+ inline ChatLine *chatLine(const QModelIndex &index) const { return _lines.value(index.row()); }
+
+ //! Find the ChatLine belonging to a MsgId
+ /** Searches for the ChatLine belonging to a MsgId.
+ * Note that this method performs a binary search, hence it has as complexity of O(log n).
+ * If there is more than one ChatLine for the given ID, the first one will be returned.
+ * \param msgId The message ID to look for
+ * \return The ChatLine corresponding to the given MsgId
+ */
+ ChatLine *chatLine(MsgId msgId) const;