+
+// We need to dispatch all mouse-related events to the appropriate (mouse grabbing) ChatItem
+
+ChatItem *ChatLine::mouseEventTargetItem(const QPointF &pos) {
+ if(mouseGrabberItem())
+ return mouseGrabberItem();
+ return itemAt(pos);
+}
+
+void ChatLine::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseMoveEvent(event);
+}
+
+void ChatLine::mousePressEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mousePressEvent(event);
+}
+
+void ChatLine::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseReleaseEvent(event);
+}
+
+void ChatLine::hoverEnterEvent(QGraphicsSceneHoverEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item && !_hoverItem) {
+ _hoverItem = item;
+ item->hoverEnterEvent(event);
+ }
+}
+
+void ChatLine::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) {
+ if(_hoverItem) {
+ _hoverItem->hoverLeaveEvent(event);
+ _hoverItem = 0;
+ }
+}
+
+void ChatLine::hoverMoveEvent(QGraphicsSceneHoverEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->hoverMoveEvent(event);
+}