- // new line marker
- if(model_ && row() > 0 && chatScene()->isSingleBufferScene()) {
- QModelIndex prevRowIdx = model_->index(row() - 1, 0);
- MsgId prevMsgId = prevRowIdx.data(MessageModel::MsgIdRole).value<MsgId>();
- MsgId myMsgId = myIdx.data(MessageModel::MsgIdRole).value<MsgId>();
- Message::Flags flags = (Message::Flags)myIdx.data(MessageModel::FlagsRole).toInt();
-
- // don't show the marker if we wrote that new line
- if(!(flags & Message::Self)) {
- BufferId bufferId = BufferId(chatScene()->idString().toInt());
- MsgId lastSeenMsgId = Client::networkModel()->lastSeenMarkerMsgId(bufferId);
- if(lastSeenMsgId < myMsgId && lastSeenMsgId >= prevMsgId) {
- QtUiStyleSettings s("Colors");
- QLinearGradient gradient(0, 0, 0, contentsItem().fontMetrics()->lineSpacing());
- gradient.setColorAt(0, s.value("newMsgMarkerFG", QColor(Qt::red)).value<QColor>());
- gradient.setColorAt(0.1, Qt::transparent);
- painter->fillRect(boundingRect(), gradient);
- }
- }
+ // draw chatitems
+ // the items draw themselves at the correct position
+ timestampItem()->paint(painter, option, widget);
+ senderItem()->paint(painter, option, widget);
+ contentsItem()->paint(painter, option, widget);
+}
+
+// We need to dispatch all mouse-related events to the appropriate (mouse grabbing) ChatItem
+
+ChatItem *ChatLine::mouseEventTargetItem(const QPointF &pos) {
+ if(mouseGrabberItem())
+ return mouseGrabberItem();
+ return itemAt(pos);
+}
+
+void ChatLine::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseMoveEvent(event);
+}
+
+void ChatLine::mousePressEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mousePressEvent(event);
+}
+
+void ChatLine::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item)
+ item->mouseReleaseEvent(event);
+}
+
+void ChatLine::hoverEnterEvent(QGraphicsSceneHoverEvent *event) {
+ ChatItem *item = mouseEventTargetItem(event->pos());
+ if(item && !_hoverItem) {
+ _hoverItem = item;
+ item->hoverEnterEvent(event);