+ if (_selection & Selected) {
+ QTextCharFormat selFmt = QtUi::style()->format({UiStyle::formatType(type), {}, {}}, label | UiStyle::MessageLabel::Selected);
+ if (selFmt.hasProperty(QTextFormat::BackgroundBrush)) {
+ qreal left = item((ChatLineModel::ColumnType)(_selection & ItemMask))->pos().x();
+ QRectF selectRect(left, 0, width() - left, height());
+ painter->fillRect(selectRect, selFmt.background());
+ }
+ }
+
+ // draw chatitems
+ // the items draw themselves at the correct position
+ timestampItem()->paint(painter, option, widget);
+ senderItem()->paint(painter, option, widget);
+ contentsItem()->paint(painter, option, widget);
+}
+
+// We need to dispatch all mouse-related events to the appropriate (mouse grabbing) ChatItem
+
+ChatItem* ChatLine::mouseEventTargetItem(const QPointF& pos)
+{
+ if (mouseGrabberItem())
+ return mouseGrabberItem();
+ return itemAt(pos);
+}
+
+void ChatLine::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
+{
+ ChatItem* item = mouseEventTargetItem(event->pos());
+ if (item)
+ item->mouseMoveEvent(event);
+}
+
+void ChatLine::mousePressEvent(QGraphicsSceneMouseEvent* event)
+{
+ ChatItem* item = mouseEventTargetItem(event->pos());
+ if (item)
+ item->mousePressEvent(event);
+}
+
+void ChatLine::mouseReleaseEvent(QGraphicsSceneMouseEvent* event)
+{
+ ChatItem* item = mouseEventTargetItem(event->pos());
+ if (item)
+ item->mouseReleaseEvent(event);
+}
+
+void ChatLine::hoverEnterEvent(QGraphicsSceneHoverEvent* event)
+{
+ ChatItem* item = mouseEventTargetItem(event->pos());
+ if (item && !_hoverItem) {
+ _hoverItem = item;
+ item->hoverEnterEvent(event);
+ }
+}
+
+void ChatLine::hoverLeaveEvent(QGraphicsSceneHoverEvent* event)
+{
+ if (_hoverItem) {
+ _hoverItem->hoverLeaveEvent(event);
+ _hoverItem = nullptr;
+ }
+}
+
+void ChatLine::hoverMoveEvent(QGraphicsSceneHoverEvent* event)
+{
+ ChatItem* item = mouseEventTargetItem(event->pos());
+ if (item)
+ item->hoverMoveEvent(event);
+}