+class Worker : public QObject
+{
+ Q_OBJECT
+
+public:
+ Worker(UserId userId, bool restoreState, bool strictIdentEnabled)
+ : _userId{userId}
+ , _restoreState{restoreState}
+ , _strictIdentEnabled{strictIdentEnabled}
+ {
+ }
+
+public slots:
+ void initialize()
+ {
+ _session = new CoreSession{_userId, _restoreState, _strictIdentEnabled, this};
+ connect(_session, SIGNAL(destroyed()), QThread::currentThread(), SLOT(quit()));
+ connect(_session, SIGNAL(sessionState(Protocol::SessionState)), Core::instance(), SIGNAL(sessionState(Protocol::SessionState)));
+ emit initialized();
+ }
+
+ void shutdown()
+ {
+ if (_session) {
+ _session->shutdown();
+ }
+ }
+
+ void addClient(Peer *peer)
+ {
+ if (!_session) {
+ qWarning() << "Session not initialized!";
+ return;
+ }
+
+ auto remotePeer = qobject_cast<RemotePeer*>(peer);
+ if (remotePeer) {
+ _session->addClient(remotePeer);
+ return;
+ }
+ auto internalPeer = qobject_cast<InternalPeer*>(peer);
+ if (internalPeer) {
+ _session->addClient(internalPeer);
+ return;
+ }
+
+ qWarning() << "SessionThread::addClient() received invalid peer!" << peer;
+ }
+
+signals:
+ void initialized();
+
+private:
+ UserId _userId;
+ bool _restoreState;
+ bool _strictIdentEnabled; ///< Whether or not strict ident mode is enabled, locking users' idents to Quassel username
+ QPointer<CoreSession> _session;
+};
+
+} // anon
+
+SessionThread::SessionThread(UserId uid, bool restoreState, bool strictIdentEnabled, QObject *parent)
+ : QObject(parent)
+{
+ auto worker = new Worker(uid, restoreState, strictIdentEnabled);
+ worker->moveToThread(&_sessionThread);
+ connect(&_sessionThread, SIGNAL(started()), worker, SLOT(initialize()));
+ connect(&_sessionThread, SIGNAL(finished()), worker, SLOT(deleteLater()));
+ connect(worker, SIGNAL(initialized()), this, SLOT(onSessionInitialized()));
+ connect(worker, SIGNAL(destroyed()), this, SLOT(onSessionDestroyed()));
+
+ connect(this, SIGNAL(addClientToWorker(Peer*)), worker, SLOT(addClient(Peer*)));
+ connect(this, SIGNAL(shutdownSession()), worker, SLOT(shutdown()));
+
+ // Defer thread start through the event loop, so the SessionThread instance is fully constructed before
+ QTimer::singleShot(0, &_sessionThread, SLOT(start()));