-void NetworkConnection::socketStateChanged(QAbstractSocket::SocketState state) {
- //qDebug() << "Socket state changed: " << state;
+void NetworkConnection::socketStateChanged(QAbstractSocket::SocketState socketState) {
+ Network::ConnectionState state;
+ switch(socketState) {
+ case QAbstractSocket::UnconnectedState:
+ state = Network::Disconnected;
+ break;
+ case QAbstractSocket::HostLookupState:
+ case QAbstractSocket::ConnectingState:
+ state = Network::Connecting;
+ break;
+ case QAbstractSocket::ConnectedState:
+ state = Network::Initializing;
+ break;
+ case QAbstractSocket::ClosingState:
+ state = Network::Disconnecting;
+ break;
+ default:
+ state = Network::Disconnected;
+ }
+ setConnectionState(state);
+}
+
+void NetworkConnection::socketDisconnected() {
+ network()->setConnected(false);
+ emit disconnected(networkId());