inline UserId user() const { return _user; }
CoreNetwork *network(NetworkId) const;
NetworkConnection *networkConnection(NetworkId) const;
inline UserId user() const { return _user; }
CoreNetwork *network(NetworkId) const;
NetworkConnection *networkConnection(NetworkId) const;
//! Create an identity and propagate the changes to the clients.
/** \param identity The identity to be created.
*/
//! Create an identity and propagate the changes to the clients.
/** \param identity The identity to be created.
*/
//! Remove identity and propagate that fact to the clients.
/** \param identity The identity to be removed.
//! Remove identity and propagate that fact to the clients.
/** \param identity The identity to be removed.
- //! Remove identity and propagate that fact to the clients.
- /** \param identity The identity to be removed.
+ //! Remove network and propagate that fact to the clients.
+ /** \param network The id of the network to be removed.
void storeBufferLastSeenMsg(BufferId buffer, const MsgId &msgId);
void scriptRequest(QString script);
void storeBufferLastSeenMsg(BufferId buffer, const MsgId &msgId);
void scriptRequest(QString script);
// QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, CoreNetwork *> _networks;
// QHash<NetworkId, CoreNetwork *> _networksToRemove;
// QHash<NetworkId, NetworkConnection *> _connections;
QHash<NetworkId, CoreNetwork *> _networks;
// QHash<NetworkId, CoreNetwork *> _networksToRemove;