+ SignalProxy *p = signalProxy();
+ p->setHeartBeatInterval(30);
+ p->setMaxHeartBeatCount(60); // 30 mins until we throw a dead socket out
+
+ connect(p, &SignalProxy::peerRemoved, this, &CoreSession::removeClient);
+
+ connect(p, &SignalProxy::connected, this, &CoreSession::clientsConnected);
+ connect(p, &SignalProxy::disconnected, this, &CoreSession::clientsDisconnected);
+
+ p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(displayMsg(Message)));
+ p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
+
+ p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+ p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+ p->attachSlot(SIGNAL(createIdentity(const Identity &, const QVariantMap &)), this, SLOT(createIdentity(const Identity &, const QVariantMap &)));
+ p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)), this, SLOT(createNetwork(const NetworkInfo &, const QStringList &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ p->attachSlot(SIGNAL(changePassword(PeerPtr,QString,QString,QString)), this, SLOT(changePassword(PeerPtr,QString,QString,QString)));
+ p->attachSignal(this, SIGNAL(passwordChanged(PeerPtr,bool)));
+
+ p->attachSlot(SIGNAL(kickClient(int)), this, SLOT(kickClient(int)));
+ p->attachSignal(this, SIGNAL(disconnectFromCore()));
+
+ QVariantMap data;
+ data["quasselVersion"] = Quassel::buildInfo().fancyVersionString;
+ data["quasselBuildDate"] = Quassel::buildInfo().commitDate; // "BuildDate" for compatibility
+ data["startTime"] = Core::instance()->startTime();
+ data["sessionConnectedClients"] = 0;
+ _coreInfo->setCoreData(data);
+
+ loadSettings();
+ initScriptEngine();
+
+ eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
+ eventManager()->registerObject(ctcpParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
+ eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::LowPriority, "lateProcess");
+ eventManager()->registerObject(ctcpParser(), EventManager::LowPriority, "send");
+
+ // periodically save our session state
+ connect(Core::instance()->syncTimer(), &QTimer::timeout, this, &CoreSession::saveSessionState);
+
+ p->synchronize(_bufferSyncer);
+ p->synchronize(&aliasManager());
+ p->synchronize(_backlogManager);
+ p->synchronize(dccConfig());
+ p->synchronize(ircListHelper());
+ p->synchronize(networkConfig());
+ p->synchronize(_coreInfo);
+ p->synchronize(&_ignoreListManager);
+ p->synchronize(&_highlightRuleManager);
+ // Listen to network removed events
+ connect(this, &CoreSession::networkRemoved,
+ &_highlightRuleManager, &HighlightRuleManager::networkRemoved);
+ p->synchronize(transferManager());
+ // Restore session state
+ if (restoreState)
+ restoreSessionState();
+
+ emit initialized();
+}
+
+
+void CoreSession::shutdown()
+{
+ saveSessionState();
+
+ // Request disconnect from all connected networks in parallel, and wait until every network
+ // has emitted the disconnected() signal before deleting the session itself
+ for (CoreNetwork *net : _networks.values()) {
+ if (net->socketState() != QAbstractSocket::UnconnectedState) {
+ _networksPendingDisconnect.insert(net->networkId());
+ connect(net, &CoreNetwork::disconnected, this, &CoreSession::onNetworkDisconnected);
+ net->shutdown();
+ }
+ }
+
+ if (_networksPendingDisconnect.isEmpty()) {
+ // Nothing to do, suicide so the core can shut down
+ deleteLater();
+ }
+}
+
+
+void CoreSession::onNetworkDisconnected(NetworkId networkId)
+{
+ _networksPendingDisconnect.remove(networkId);
+ if (_networksPendingDisconnect.isEmpty()) {
+ // We're done, suicide so the core can shut down
+ deleteLater();
+ }
+}
+
+
+CoreNetwork *CoreSession::network(NetworkId id) const
+{
+ if (_networks.contains(id)) return _networks[id];
+ return nullptr;
+}
+
+
+CoreIdentity *CoreSession::identity(IdentityId id) const
+{
+ if (_identities.contains(id)) return _identities[id];
+ return nullptr;
+}
+
+
+void CoreSession::loadSettings()
+{
+ CoreUserSettings s(user());
+
+ // migrate to db
+ QList<IdentityId> ids = s.identityIds();
+ QList<NetworkInfo> networkInfos = Core::networks(user());
+ foreach(IdentityId id, ids) {
+ CoreIdentity identity(s.identity(id));
+ IdentityId newId = Core::createIdentity(user(), identity);
+ QList<NetworkInfo>::iterator networkIter = networkInfos.begin();
+ while (networkIter != networkInfos.end()) {
+ if (networkIter->identity == id) {
+ networkIter->identity = newId;
+ Core::updateNetwork(user(), *networkIter);
+ networkIter = networkInfos.erase(networkIter);
+ }
+ else {
+ ++networkIter;
+ }
+ }
+ s.removeIdentity(id);
+ }
+ // end of migration
+
+ foreach(CoreIdentity identity, Core::identities(user())) {
+ createIdentity(identity);
+ }