- connect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)),
- SLOT(recvMessageFromServer(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)));
+ connect(net, &CoreNetwork::displayMsg, this, &CoreSession::recvMessageFromServer);