-void CoreSession::attachNetworkConnection(NetworkConnection *conn) {
- //connect(this, SIGNAL(connectToIrc(QString)), network, SLOT(connectToIrc(QString)));
- //connect(this, SIGNAL(disconnectFromIrc(QString)), network, SLOT(disconnectFromIrc(QString)));
- //connect(this, SIGNAL(msgFromGui(uint, QString, QString)), network, SLOT(userInput(uint, QString, QString)));
-
- //connect(conn, SIGNAL(connected(NetworkId)), this, SLOT(networkConnected(NetworkId)));
- //connect(conn, SIGNAL(disconnected(NetworkId)), this, SLOT(networkDisconnected(NetworkId)));
- signalProxy()->attachSignal(conn, SIGNAL(connected(NetworkId)), SIGNAL(networkConnected(NetworkId)));
- signalProxy()->attachSignal(conn, SIGNAL(disconnected(NetworkId)), SIGNAL(networkDisconnected(NetworkId)));
-
- connect(conn, SIGNAL(displayMsg(Message::Type, QString, QString, QString, quint8)), this, SLOT(recvMessageFromServer(Message::Type, QString, QString, QString, quint8)));
- connect(conn, SIGNAL(displayStatusMsg(QString)), this, SLOT(recvStatusMsgFromServer(QString)));
-
- // TODO add error handling