- scriptEngine(new QScriptEngine(this))
-{
-
- SignalProxy *p = signalProxy();
- connect(p, SIGNAL(peerRemoved(QIODevice *)), this, SLOT(removeClient(QIODevice *)));
-
- //p->attachSlot(SIGNAL(disconnectFromNetwork(NetworkId)), this, SLOT(disconnectFromNetwork(NetworkId))); // FIXME
- p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
- p->attachSignal(this, SIGNAL(displayMsg(Message)));
- p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
- p->attachSignal(this, SIGNAL(bufferInfoUpdated(BufferInfo)));
-
- p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
- p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
- p->attachSlot(SIGNAL(createIdentity(const Identity &)), this, SLOT(createIdentity(const Identity &)));
- p->attachSlot(SIGNAL(updateIdentity(const Identity &)), this, SLOT(updateIdentity(const Identity &)));
- p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
-
- p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
- p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
- p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &)), this, SLOT(createNetwork(const NetworkInfo &)));
- p->attachSlot(SIGNAL(updateNetwork(const NetworkInfo &)), this, SLOT(updateNetwork(const NetworkInfo &)));
- p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
-
- loadSettings();
- initScriptEngine();
-
- // init BufferSyncer
- QHash<BufferId, MsgId> lastSeenHash = Core::bufferLastSeenMsgIds(user());
- foreach(BufferId id, lastSeenHash.keys())
- _bufferSyncer->requestSetLastSeenMsg(id, lastSeenHash[id]);
-
- connect(_bufferSyncer, SIGNAL(lastSeenMsgSet(BufferId, MsgId)), this, SLOT(storeBufferLastSeenMsg(BufferId, MsgId)));
- connect(_bufferSyncer, SIGNAL(removeBufferRequested(BufferId)), this, SLOT(removeBufferRequested(BufferId)));
- connect(this, SIGNAL(bufferRemoved(BufferId)), _bufferSyncer, SLOT(removeBuffer(BufferId)));
- connect(this, SIGNAL(bufferRenamed(BufferId, QString)), _bufferSyncer, SLOT(renameBuffer(BufferId, QString)));
- p->synchronize(_bufferSyncer);
-
-
- // init alias manager
- p->synchronize(&aliasManager());
-
- // init BacklogManager
- p->synchronize(_backlogManager);
-
- // init IrcListHelper
- p->synchronize(ircListHelper());
-
- // init CoreInfo
- p->synchronize(&_coreInfo);
-
- // Restore session state
- if(restoreState) restoreSessionState();
-
- emit initialized();
-}
-
-CoreSession::~CoreSession() {
- saveSessionState();
- foreach(NetworkConnection *conn, _connections.values()) {
- delete conn;
- }
- foreach(CoreNetwork *net, _networks.values()) {
- delete net;
- }
-}
-
-UserId CoreSession::user() const {
- return _user;
-}
-
-CoreNetwork *CoreSession::network(NetworkId id) const {
- if(_networks.contains(id)) return _networks[id];
- return 0;
-}
-
-NetworkConnection *CoreSession::networkConnection(NetworkId id) const {
- if(_connections.contains(id)) return _connections[id];
- return 0;
-}
-
-Identity *CoreSession::identity(IdentityId id) const {
- if(_identities.contains(id)) return _identities[id];
- return 0;
-}
-
-void CoreSession::loadSettings() {
- CoreUserSettings s(user());
-
- foreach(IdentityId id, s.identityIds()) {
- Identity *i = new Identity(s.identity(id), this);
- if(!i->isValid()) {
- quWarning() << "Invalid identity! Removing...";
- s.removeIdentity(id);
- delete i;
- continue;
+ _transferManager(new CoreTransferManager(this)),
+ _eventManager(new CoreEventManager(this)),
+ _eventStringifier(new EventStringifier(this)),
+ _sessionEventProcessor(new CoreSessionEventProcessor(this)),
+ _ctcpParser(new CtcpParser(this)),
+ _ircParser(new IrcParser(this)),
+ scriptEngine(new QScriptEngine(this)),
+ _processMessages(false),
+ _ignoreListManager(this)
+{
+ SignalProxy *p = signalProxy();
+ p->setHeartBeatInterval(30);
+ p->setMaxHeartBeatCount(60); // 30 mins until we throw a dead socket out
+
+ connect(p, SIGNAL(peerRemoved(Peer*)), SLOT(removeClient(Peer*)));
+
+ connect(p, SIGNAL(connected()), SLOT(clientsConnected()));
+ connect(p, SIGNAL(disconnected()), SLOT(clientsDisconnected()));
+
+ p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(displayMsg(Message)));
+ p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
+
+ p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+ p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+ p->attachSlot(SIGNAL(createIdentity(const Identity &, const QVariantMap &)), this, SLOT(createIdentity(const Identity &, const QVariantMap &)));
+ p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)), this, SLOT(createNetwork(const NetworkInfo &, const QStringList &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ p->attachSlot(SIGNAL(changePassword(PeerPtr,QString,QString,QString)), this, SLOT(changePassword(PeerPtr,QString,QString,QString)));
+ p->attachSignal(this, SIGNAL(passwordChanged(PeerPtr,bool)));
+
+ loadSettings();
+ initScriptEngine();
+
+ eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
+ eventManager()->registerObject(ctcpParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
+ eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::LowPriority, "lateProcess");
+ eventManager()->registerObject(ctcpParser(), EventManager::LowPriority, "send");
+
+ // periodically save our session state
+ connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
+
+ p->synchronize(_bufferSyncer);
+ p->synchronize(&aliasManager());
+ p->synchronize(_backlogManager);
+ p->synchronize(ircListHelper());
+ p->synchronize(networkConfig());
+ p->synchronize(&_coreInfo);
+ p->synchronize(&_ignoreListManager);
+ p->synchronize(transferManager());
+ // Restore session state
+ if (restoreState)
+ restoreSessionState();
+
+ emit initialized();
+}
+
+
+CoreSession::~CoreSession()
+{
+ saveSessionState();
+
+ /* Why partially duplicate CoreNetwork destructor? When each CoreNetwork quits in the
+ * destructor, disconnections are processed in sequence for each object. For many IRC servers
+ * on a slow network, this could significantly delay core shutdown [msecs wait * network count].
+ *
+ * Here, CoreSession first calls disconnect on all networks, letting them all start
+ * disconnecting before beginning to sequentially wait for each network. Ideally, after the
+ * first network is disconnected, the other networks will have already closed. Worst-case may
+ * still wait [msecs wait time * num. of networks], but the risk should be much lower.
+ *
+ * CoreNetwork should still do cleanup in its own destructor in case a network is deleted
+ * outside of deleting the whole CoreSession.
+ *
+ * If this proves to be problematic in the future, there's an alternative Qt signal-based system
+ * implemented in another pull request that guarentees a maximum amount of time to disconnect,
+ * but at the cost of more complex code.
+ *
+ * See https://github.com/quassel/quassel/pull/203
+ */
+
+ foreach(CoreNetwork *net, _networks.values()) {
+ // Request each network properly disconnect, but don't count as user-requested disconnect
+ if (net->socketConnected()) {
+ // Only try if the socket's fully connected (not initializing or disconnecting).
+ // Force an immediate disconnect, jumping the command queue. Ensures the proper QUIT is
+ // shown even if other messages are queued.
+ net->disconnectFromIrc(false, QString(), false, true);
+ }