- _ignoreListManager(this)
-{
- SignalProxy *p = signalProxy();
- p->setHeartBeatInterval(30);
- p->setMaxHeartBeatCount(60); // 30 mins until we throw a dead socket out
-
- connect(p, SIGNAL(peerRemoved(QIODevice *)), this, SLOT(removeClient(QIODevice *)));
-
- connect(p, SIGNAL(connected()), this, SLOT(clientsConnected()));
- connect(p, SIGNAL(disconnected()), this, SLOT(clientsDisconnected()));
-
- p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
- p->attachSignal(this, SIGNAL(displayMsg(Message)));
- p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
-
- p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
- p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
- p->attachSlot(SIGNAL(createIdentity(const Identity &, const QVariantMap &)), this, SLOT(createIdentity(const Identity &, const QVariantMap &)));
- p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
-
- p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
- p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
- p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)), this, SLOT(createNetwork(const NetworkInfo &, const QStringList &)));
- p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
-
- loadSettings();
- initScriptEngine();
-
- eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
- eventManager()->registerObject(eventProcessor(), EventManager::HighPriority);
- eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
- eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
-
- // periodically save our session state
- connect(&(Core::instance()->syncTimer()), SIGNAL(timeout()), this, SLOT(saveSessionState()));
-
- p->synchronize(_bufferSyncer);
- p->synchronize(&aliasManager());
- p->synchronize(_backlogManager);
- p->synchronize(ircListHelper());
- p->synchronize(networkConfig());
- p->synchronize(&_coreInfo);
- p->synchronize(&_ignoreListManager);
- // Restore session state
- if(restoreState)
- restoreSessionState();
-
- emit initialized();
-}
-
-CoreSession::~CoreSession() {
- saveSessionState();
- foreach(CoreNetwork *net, _networks.values()) {
- delete net;
- }
-}
-
-CoreNetwork *CoreSession::network(NetworkId id) const {
- if(_networks.contains(id)) return _networks[id];
- return 0;
-}
-
-CoreIdentity *CoreSession::identity(IdentityId id) const {
- if(_identities.contains(id)) return _identities[id];
- return 0;
-}
-
-void CoreSession::loadSettings() {
- CoreUserSettings s(user());
-
- // migrate to db
- QList<IdentityId> ids = s.identityIds();
- QList<NetworkInfo> networkInfos = Core::networks(user());
- foreach(IdentityId id, ids) {
- CoreIdentity identity(s.identity(id));
- IdentityId newId = Core::createIdentity(user(), identity);
- QList<NetworkInfo>::iterator networkIter = networkInfos.begin();
- while(networkIter != networkInfos.end()) {
- if(networkIter->identity == id) {
- networkIter->identity = newId;
- Core::updateNetwork(user(), *networkIter);
- networkIter = networkInfos.erase(networkIter);
- } else {
- networkIter++;
- }
+ _ignoreListManager(this),
+ _highlightRuleManager(this)
+{
+ SignalProxy *p = signalProxy();
+ p->setHeartBeatInterval(30);
+ p->setMaxHeartBeatCount(60); // 30 mins until we throw a dead socket out
+
+ connect(p, SIGNAL(peerRemoved(Peer*)), SLOT(removeClient(Peer*)));
+
+ connect(p, SIGNAL(connected()), SLOT(clientsConnected()));
+ connect(p, SIGNAL(disconnected()), SLOT(clientsDisconnected()));
+
+ p->attachSlot(SIGNAL(sendInput(BufferInfo, QString)), this, SLOT(msgFromClient(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(displayMsg(Message)));
+ p->attachSignal(this, SIGNAL(displayStatusMsg(QString, QString)));
+
+ p->attachSignal(this, SIGNAL(identityCreated(const Identity &)));
+ p->attachSignal(this, SIGNAL(identityRemoved(IdentityId)));
+ p->attachSlot(SIGNAL(createIdentity(const Identity &, const QVariantMap &)), this, SLOT(createIdentity(const Identity &, const QVariantMap &)));
+ p->attachSlot(SIGNAL(removeIdentity(IdentityId)), this, SLOT(removeIdentity(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(networkCreated(NetworkId)));
+ p->attachSignal(this, SIGNAL(networkRemoved(NetworkId)));
+ p->attachSlot(SIGNAL(createNetwork(const NetworkInfo &, const QStringList &)), this, SLOT(createNetwork(const NetworkInfo &, const QStringList &)));
+ p->attachSlot(SIGNAL(removeNetwork(NetworkId)), this, SLOT(removeNetwork(NetworkId)));
+
+ p->attachSlot(SIGNAL(changePassword(PeerPtr,QString,QString,QString)), this, SLOT(changePassword(PeerPtr,QString,QString,QString)));
+ p->attachSignal(this, SIGNAL(passwordChanged(PeerPtr,bool)));
+
+ p->attachSlot(SIGNAL(kickClient(int)), this, SLOT(kickClient(int)));
+ p->attachSignal(this, SIGNAL(disconnectFromCore()));
+
+ QVariantMap data;
+ data["quasselVersion"] = Quassel::buildInfo().fancyVersionString;
+ data["quasselBuildDate"] = Quassel::buildInfo().commitDate; // "BuildDate" for compatibility
+ data["startTime"] = Core::instance()->startTime();
+ data["sessionConnectedClients"] = 0;
+ _coreInfo->setCoreData(data);
+
+ loadSettings();
+ initScriptEngine();
+
+ eventManager()->registerObject(ircParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::HighPriority); // needs to process events *before* the stringifier!
+ eventManager()->registerObject(ctcpParser(), EventManager::NormalPriority);
+ eventManager()->registerObject(eventStringifier(), EventManager::NormalPriority);
+ eventManager()->registerObject(this, EventManager::LowPriority); // for sending MessageEvents to the client
+ // some events need to be handled after msg generation
+ eventManager()->registerObject(sessionEventProcessor(), EventManager::LowPriority, "lateProcess");
+ eventManager()->registerObject(ctcpParser(), EventManager::LowPriority, "send");
+
+ // periodically save our session state
+ connect(Core::instance()->syncTimer(), SIGNAL(timeout()), this, SLOT(saveSessionState()));
+
+ p->synchronize(_bufferSyncer);
+ p->synchronize(&aliasManager());
+ p->synchronize(_backlogManager);
+ p->synchronize(dccConfig());
+ p->synchronize(ircListHelper());
+ p->synchronize(networkConfig());
+ p->synchronize(_coreInfo);
+ p->synchronize(&_ignoreListManager);
+ p->synchronize(&_highlightRuleManager);
+ // Listen to network removed events
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ &_highlightRuleManager, SLOT(networkRemoved(NetworkId)));
+ p->synchronize(transferManager());
+ // Restore session state
+ if (restoreState)
+ restoreSessionState();
+
+ emit initialized();
+}
+
+
+CoreSession::~CoreSession()
+{
+ saveSessionState();
+
+ /* Why partially duplicate CoreNetwork destructor? When each CoreNetwork quits in the
+ * destructor, disconnections are processed in sequence for each object. For many IRC servers
+ * on a slow network, this could significantly delay core shutdown [msecs wait * network count].
+ *
+ * Here, CoreSession first calls disconnect on all networks, letting them all start
+ * disconnecting before beginning to sequentially wait for each network. Ideally, after the
+ * first network is disconnected, the other networks will have already closed. Worst-case may
+ * still wait [msecs wait time * num. of networks], but the risk should be much lower.
+ *
+ * CoreNetwork should still do cleanup in its own destructor in case a network is deleted
+ * outside of deleting the whole CoreSession.
+ *
+ * If this proves to be problematic in the future, there's an alternative Qt signal-based system
+ * implemented in another pull request that guarentees a maximum amount of time to disconnect,
+ * but at the cost of more complex code.
+ *
+ * See https://github.com/quassel/quassel/pull/203
+ */
+
+ foreach(CoreNetwork *net, _networks.values()) {
+ // Request each network properly disconnect, but don't count as user-requested disconnect
+ if (net->socketConnected()) {
+ // Only try if the socket's fully connected (not initializing or disconnecting).
+ // Force an immediate disconnect, jumping the command queue. Ensures the proper QUIT is
+ // shown even if other messages are queued.
+ net->disconnectFromIrc(false, QString(), false, true);
+ }