+ // make sure we no longer receive data from the tcp buffer
+ disconnect(net, SIGNAL(displayMsg(NetworkId, Message::Type, BufferInfo::Type, const QString &, const QString &, const QString &, Message::Flags)), this, 0);
+ disconnect(net, SIGNAL(displayStatusMsg(QString)), this, 0);
+ connect(net, SIGNAL(disconnected(NetworkId)), this, SLOT(destroyNetwork(NetworkId)));