+ Server usedServer() const;
+
+ inline void resetPingTimeout() { _pingCount = 0; }
+
+ inline void displayMsg(Message::Type msgType, BufferInfo::Type bufferType, const QString &target, const QString &text, const QString &sender = "", Message::Flags flags = Message::None) {
+ emit displayMsg(networkId(), msgType, bufferType, target, text, sender, flags);
+ }