- public:
- SyncableObject(QObject *parent = 0);
- SyncableObject(const SyncableObject &other, QObject *parent = 0);
-
- //! Stores the object's state into a QVariantMap.
- /** The default implementation takes dynamic properties as well as getters that have
- * names starting with "init" and stores them in a QVariantMap. Override this method in
- * derived classes in order to store the object state in a custom form.
- * \Note: This is used by SignalProxy to transmit the state of the object to clients
- * that request the initial object state. Later updates use a different mechanism
- * and assume that the state is completely covered by properties and init* getters.
- * DO NOT OVERRIDE THIS unless you know exactly what you do!
- * \return The object's state in a QVariantMap
- */
- virtual QVariantMap toVariantMap();
-
- //! Initialize the object's state from a given QVariantMap.
- /** \see toVarianMap() for important information concerning this method.
- */
- virtual void fromVariantMap(const QVariantMap &map);
-
- private:
- bool setInitValue(const QString &property, const QVariant &value);
+public:
+ SyncableObject(QObject *parent = 0);
+ SyncableObject(const QString &objectName, QObject *parent = 0);
+ SyncableObject(const SyncableObject &other, QObject *parent = 0);
+ ~SyncableObject();