connect(ircuser, SIGNAL(nickSet(QString)), this, SLOT(ircUserNickSet(QString)));
// connect(ircuser, SIGNAL(destroyed()), this, SLOT(ircUserDestroyed()));
connect(ircuser, SIGNAL(nickSet(QString)), this, SLOT(ircUserNickSet(QString)));
// connect(ircuser, SIGNAL(destroyed()), this, SLOT(ircUserDestroyed()));