// connect(ircuser, SIGNAL(destroyed()), this, SLOT(ircUserDestroyed()));
// If you wonder why there is no counterpart to ircUserJoined:
// the joins are propagated by the ircuser. The signal ircUserJoined is only for convenience
newNicks << ircuser->nick();
// connect(ircuser, SIGNAL(destroyed()), this, SLOT(ircUserDestroyed()));
// If you wonder why there is no counterpart to ircUserJoined:
// the joins are propagated by the ircuser. The signal ircUserJoined is only for convenience
newNicks << ircuser->nick();