return;
}
// It's possible that more data has already arrived during the handshake, so readyRead() wouldn't be triggered.
// However, we want to give RemotePeer a chance to connect to our signals, so trigger this asynchronously.
if (socket->bytesAvailable())
return;
}
// It's possible that more data has already arrived during the handshake, so readyRead() wouldn't be triggered.
// However, we want to give RemotePeer a chance to connect to our signals, so trigger this asynchronously.
if (socket->bytesAvailable())