+
+ if (!socket()->isOpen() || !socket()->isValid()) {
+ if (!_disconnectedSent) {
+ _disconnectedSent = true;
+ emit disconnected();
+ }
+ }
+}
+
+
+void AuthHandler::onSocketDisconnected()
+{
+ if (!_disconnectedSent) {
+ _disconnectedSent = true;
+ emit disconnected();
+ }