+ setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+}
+
+QVariant NetworkItem::data(int column, int role) const {
+ switch(role) {
+ case NetworkModel::BufferIdRole:
+ case NetworkModel::BufferInfoRole:
+ case NetworkModel::BufferTypeRole:
+ if(childCount())
+ return child(0)->data(column, role);
+ else
+ return QVariant();
+ case NetworkModel::NetworkIdRole:
+ return qVariantFromValue(_networkId);
+ case NetworkModel::ItemTypeRole:
+ return NetworkModel::NetworkItemType;
+ case NetworkModel::ItemActiveRole:
+ return isActive();
+ default:
+ return PropertyMapItem::data(column, role);
+ }
+}
+
+BufferItem *NetworkItem::findBufferItem(BufferId bufferId) {
+ BufferItem *bufferItem = 0;
+
+ for(int i = 0; i < childCount(); i++) {
+ bufferItem = qobject_cast<BufferItem *>(child(i));
+ if(!bufferItem)
+ continue;
+ if(bufferItem->bufferId() == bufferId)
+ return bufferItem;
+ }
+ return 0;
+}
+
+
+BufferItem *NetworkItem::bufferItem(const BufferInfo &bufferInfo) {
+ BufferItem *bufferItem = findBufferItem(bufferInfo);
+ if(bufferItem)
+ return bufferItem;
+
+ switch(bufferInfo.type()) {
+ case BufferInfo::StatusBuffer:
+ bufferItem = new StatusBufferItem(bufferInfo, this);
+ break;
+ case BufferInfo::ChannelBuffer:
+ bufferItem = new ChannelBufferItem(bufferInfo, this);
+ break;
+ case BufferInfo::QueryBuffer:
+ bufferItem = new QueryBufferItem(bufferInfo, this);
+ break;
+ default:
+ bufferItem = new BufferItem(bufferInfo, this);
+ }
+
+ newChild(bufferItem);
+ return bufferItem;
+}
+
+void NetworkItem::attachNetwork(Network *network) {
+ if(!network)
+ return;
+
+ _network = network;
+
+ connect(network, SIGNAL(networkNameSet(QString)),
+ this, SLOT(setNetworkName(QString)));
+ connect(network, SIGNAL(currentServerSet(QString)),
+ this, SLOT(setCurrentServer(QString)));
+ connect(network, SIGNAL(ircChannelAdded(IrcChannel *)),
+ this, SLOT(attachIrcChannel(IrcChannel *)));
+ connect(network, SIGNAL(ircUserAdded(IrcUser *)),
+ this, SLOT(attachIrcUser(IrcUser *)));
+ connect(network, SIGNAL(connectedSet(bool)),
+ this, SIGNAL(dataChanged()));
+ connect(network, SIGNAL(destroyed()),
+ this, SIGNAL(dataChanged()));