+/*****************************************
+* Network Items
+*****************************************/
+NetworkItem::NetworkItem(const NetworkId &netid, AbstractTreeItem *parent)
+ : PropertyMapItem(parent),
+ _networkId(netid),
+ _statusBufferItem(0)
+{
+ // DO NOT EMIT dataChanged() DIRECTLY IN NetworkItem
+ // use networkDataChanged() instead. Otherwise you will end up in a infinite loop
+ // as we "sync" the dataChanged() signals of NetworkItem and StatusBufferItem
+ setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ connect(this, SIGNAL(networkDataChanged(int)), this, SIGNAL(dataChanged(int)));
+ connect(this, SIGNAL(beginRemoveChilds(int, int)), this, SLOT(onBeginRemoveChilds(int, int)));
+}
+
+
+QStringList NetworkItem::propertyOrder() const
+{
+ static QStringList order{"networkName", "currentServer", "nickCount"};
+ return order;
+}
+
+
+QVariant NetworkItem::data(int column, int role) const
+{
+ switch (role) {
+ case NetworkModel::BufferIdRole:
+ case NetworkModel::BufferInfoRole:
+ case NetworkModel::BufferTypeRole:
+ case NetworkModel::BufferActivityRole:
+ if (_statusBufferItem)
+ return _statusBufferItem->data(column, role);
+ else
+ return QVariant();
+ case NetworkModel::NetworkIdRole:
+ return qVariantFromValue(_networkId);
+ case NetworkModel::ItemTypeRole:
+ return NetworkModel::NetworkItemType;
+ case NetworkModel::ItemActiveRole:
+ return isActive();
+ default:
+ return PropertyMapItem::data(column, role);
+ }
+}
+
+QString NetworkItem::escapeHTML(const QString &string, bool useNonbreakingSpaces)
+{
+ // QString.replace() doesn't guarantee the source string will remain constant.
+ // Use a local variable to avoid compiler errors.
+#if QT_VERSION < 0x050000
+ QString formattedString = Qt::escape(string);
+#else
+ QString formattedString = string.toHtmlEscaped();
+#endif
+ return (useNonbreakingSpaces ? formattedString.replace(" ", " ") : formattedString);
+}
+
+
+// FIXME shouldn't we check the bufferItemCache here?
+BufferItem *NetworkItem::findBufferItem(BufferId bufferId)
+{
+ BufferItem *bufferItem = 0;
+
+ for (int i = 0; i < childCount(); i++) {
+ bufferItem = qobject_cast<BufferItem *>(child(i));
+ if (!bufferItem)
+ continue;
+ if (bufferItem->bufferId() == bufferId)
+ return bufferItem;
+ }
+ return 0;
+}
+
+
+BufferItem *NetworkItem::bufferItem(const BufferInfo &bufferInfo)
+{
+ BufferItem *bufferItem = findBufferItem(bufferInfo);
+ if (bufferItem)
+ return bufferItem;
+
+ switch (bufferInfo.type()) {
+ case BufferInfo::StatusBuffer:
+ _statusBufferItem = new StatusBufferItem(bufferInfo, this);
+ bufferItem = _statusBufferItem;
+ disconnect(this, SIGNAL(networkDataChanged(int)), this, SIGNAL(dataChanged(int)));
+ connect(this, SIGNAL(networkDataChanged(int)), bufferItem, SIGNAL(dataChanged(int)));
+ connect(bufferItem, SIGNAL(dataChanged(int)), this, SIGNAL(dataChanged(int)));
+ break;
+ case BufferInfo::ChannelBuffer:
+ bufferItem = new ChannelBufferItem(bufferInfo, this);
+ break;
+ case BufferInfo::QueryBuffer:
+ bufferItem = new QueryBufferItem(bufferInfo, this);
+ break;
+ default:
+ bufferItem = new BufferItem(bufferInfo, this);
+ }
+
+ newChild(bufferItem);
+
+ // postprocess... this is necessary because Qt doesn't seem to like adding children which already have children on their own
+ switch (bufferInfo.type()) {
+ case BufferInfo::ChannelBuffer:
+ {
+ ChannelBufferItem *channelBufferItem = static_cast<ChannelBufferItem *>(bufferItem);
+ if (_network) {
+ IrcChannel *ircChannel = _network->ircChannel(bufferInfo.bufferName());
+ if (ircChannel)
+ channelBufferItem->attachIrcChannel(ircChannel);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ BufferSyncer *bufferSyncer = Client::bufferSyncer();
+ if (bufferSyncer) {
+ bufferItem->addActivity(
+ bufferSyncer->activity(bufferItem->bufferId()),
+ bufferSyncer->highlightCount(bufferItem->bufferId()) > 0
+ );
+ }
+
+ return bufferItem;
+}
+
+
+void NetworkItem::attachNetwork(Network *network)
+{
+ if (!network)
+ return;
+
+ _network = network;
+
+ connect(network, SIGNAL(networkNameSet(QString)),
+ this, SLOT(setNetworkName(QString)));
+ connect(network, SIGNAL(currentServerSet(QString)),
+ this, SLOT(setCurrentServer(QString)));
+ connect(network, SIGNAL(ircChannelAdded(IrcChannel *)),
+ this, SLOT(attachIrcChannel(IrcChannel *)));
+ connect(network, SIGNAL(ircUserAdded(IrcUser *)),
+ this, SLOT(attachIrcUser(IrcUser *)));
+ connect(network, SIGNAL(connectedSet(bool)),
+ this, SIGNAL(networkDataChanged()));
+ connect(network, SIGNAL(destroyed()),
+ this, SLOT(onNetworkDestroyed()));
+
+ emit networkDataChanged();
+}
+
+
+void NetworkItem::attachIrcChannel(IrcChannel *ircChannel)
+{
+ ChannelBufferItem *channelItem;
+ for (int i = 0; i < childCount(); i++) {
+ channelItem = qobject_cast<ChannelBufferItem *>(child(i));
+ if (!channelItem)
+ continue;
+
+ if (channelItem->bufferName().toLower() == ircChannel->name().toLower()) {
+ channelItem->attachIrcChannel(ircChannel);
+ return;
+ }
+ }
+}
+
+
+void NetworkItem::attachIrcUser(IrcUser *ircUser)
+{
+ QueryBufferItem *queryItem = 0;
+ for (int i = 0; i < childCount(); i++) {
+ queryItem = qobject_cast<QueryBufferItem *>(child(i));
+ if (!queryItem)
+ continue;
+
+ if (queryItem->bufferName().toLower() == ircUser->nick().toLower()) {
+ queryItem->setIrcUser(ircUser);
+ break;
+ }
+ }
+}
+
+
+void NetworkItem::setNetworkName(const QString &networkName)
+{
+ Q_UNUSED(networkName);
+ emit networkDataChanged(0);
+}
+
+
+void NetworkItem::setCurrentServer(const QString &serverName)
+{
+ Q_UNUSED(serverName);
+ emit networkDataChanged(1);
+}