void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
QVariantMap state = packedState.toMap();
emit sessionProgress(1, 1);
void ClientSyncer::internalSessionStateReceived(const QVariant &packedState) {
QVariantMap state = packedState.toMap();
emit sessionProgress(1, 1);
emit sessionProgress(1, 1);
disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
emit sessionProgress(1, 1);
disconnect(this, SIGNAL(recvPartialItem(quint32, quint32)), this, SIGNAL(sessionProgress(quint32, quint32)));
disconnect(socket, 0, this, 0); // rest of communication happens through SignalProxy
// create network objects
foreach(QVariant networkid, networkids) {
NetworkId netid = networkid.value<NetworkId>();
// create network objects
foreach(QVariant networkid, networkids) {
NetworkId netid = networkid.value<NetworkId>();
Network *net = new Network(netid, Client::instance());
netsToSync.insert(net);
connect(net, SIGNAL(initDone()), this, SLOT(networkInitDone()));
Network *net = new Network(netid, Client::instance());
netsToSync.insert(net);
connect(net, SIGNAL(initDone()), this, SLOT(networkInitDone()));