- public:
- static Client *instance();
- static void init(AbstractUi *);
- static void destroy();
-
- static QList<BufferId> allBufferIds();
- static Buffer *buffer(BufferId);
- static BufferId statusBufferId(QString net);
- static BufferId bufferId(QString net, QString buf);
-
- static BufferTreeModel *bufferModel();
- static SignalProxy *signalProxy();
-
- static AbstractUiMsg *layoutMsg(const Message &);
-
- static bool isConnected();
-
- static void storeSessionData(const QString &key, const QVariant &data);
- static QVariant retrieveSessionData(const QString &key, const QVariant &def = QVariant());
- static QStringList sessionDataKeys();
-
- enum ClientMode { LocalCore, RemoteCore };
- static ClientMode clientMode;
-
- signals:
- void sendInput(BufferId, QString message);
- void showBuffer(Buffer *);
- void bufferSelected(Buffer *);
- void bufferUpdated(Buffer *);
- void bufferActivity(Buffer::ActivityLevel, Buffer *);
- void bufferDestroyed(Buffer *);
- void backlogReceived(Buffer *, QList<Message>);
- void requestBacklog(BufferId, QVariant, QVariant);
- void requestNetworkStates();
-
- void recvPartialItem(uint avail, uint size);
- void coreConnectionError(QString errorMsg);
- void coreConnectionMsg(const QString &msg);
- void coreConnectionProgress(uint part, uint total);
-
- void connected();
- void disconnected();
-
- void sessionDataChanged(const QString &key);
- void sessionDataChanged(const QString &key, const QVariant &data);
- void sendSessionData(const QString &key, const QVariant &data);
-
- public slots:
- //void selectBuffer(Buffer *);
- //void connectToLocalCore();
- void connectToCore(const QVariantMap &);
- void disconnectFromCore();
-
- private slots:
- void recvCoreState(const QVariant &state);
- void recvSessionData(const QString &key, const QVariant &data);
- void recvProxySignal(ClientSignal sig, QVariant arg1, QVariant arg2, QVariant arg3);
-
- void coreSocketError(QAbstractSocket::SocketError);
- void coreHasData();
- void coreSocketConnected();
- void coreSocketDisconnected();
- void coreSocketStateChanged(QAbstractSocket::SocketState);
-
- void userInput(BufferId, QString);
- void networkConnected(QString);
- void networkDisconnected(QString);
- void recvNetworkState(QString, QVariant);
- void recvMessage(const Message &message);
- void recvStatusMsg(QString network, QString message);
- void setTopic(QString net, QString buf, QString);
- void addNick(QString net, QString nick, QVariantMap props);
- void removeNick(QString net, QString nick);
- void renameNick(QString net, QString oldnick, QString newnick);
- void updateNick(QString net, QString nick, QVariantMap props);
- void setOwnNick(QString net, QString nick);
- void recvBacklogData(BufferId, QVariantList, bool);
- void updateBufferId(BufferId);
-
- void removeBuffer(Buffer *);
-
- void layoutMsg();
-
- private:
- Client();
- ~Client();
- void init();
- static Client *instanceptr;
-
- void syncToCore(const QVariant &coreState);
- QVariant connectToLocalCore(QString user, QString passwd); // defined in main.cpp
- void disconnectFromLocalCore(); // defined in main.cpp
-
- AbstractUi *mainUi;
- //ClientProxy *clientProxy;
- SignalProxy *_signalProxy;
- BufferTreeModel *_bufferModel;
-
- QPointer<QIODevice> socket;
- quint32 blockSize;
-
- static bool connectedToCore;
- static QVariantMap coreConnectionInfo;
- static QHash<BufferId, Buffer *> buffers;
- static QHash<uint, BufferId> bufferIds;
- static QHash<QString, QHash<QString, QVariantMap> > nicks;
- static QHash<QString, bool> netConnected;
- static QStringList netsAwaitingInit;
- static QHash<QString, QString> ownNick;
-
- QTimer *layoutTimer;
- QList<Buffer *> layoutQueue;
-
- QVariantMap sessionData;
+public:
+ static Client *instance();
+ static void destroy();
+ static void init(AbstractUi *);
+
+ static QList<BufferInfo> allBufferInfos();
+ static QList<Buffer *> buffers();
+ static Buffer *buffer(BufferId bufferUid);
+ static Buffer *buffer(BufferInfo);
+ static inline Buffer *monitorBuffer() { return instance()->_monitorBuffer; }
+
+ static QList<NetworkId> networkIds();
+ static const Network * network(NetworkId);
+
+ static QList<IdentityId> identityIds();
+ static const Identity * identity(IdentityId);
+
+ //! Request creation of an identity with the given data.
+ /** The request will be sent to the core, and will be propagated back to all the clients
+ * with a new valid IdentityId.
+ * \param identity The identity template for the new identity. It does not need to have a valid ID.
+ */
+ static void createIdentity(const Identity &identity);
+
+ //! Request update of an identity with the given data.
+ /** The request will be sent to the core, and will be propagated back to all the clients.
+ * \param identity The identity to be updated.
+ */
+ static void updateIdentity(const Identity &identity);
+
+ //! Request removal of the identity with the given ID from the core (and all the clients, of course).
+ /** \param id The ID of the identity to be removed.
+ */
+ static void removeIdentity(IdentityId id);
+
+ static void createNetwork(const NetworkInfo &info);
+ static void updateNetwork(const NetworkInfo &info);
+ static void removeNetwork(NetworkId id);
+
+ static inline NetworkModel *networkModel() { return instance()->_networkModel; }
+ static inline BufferModel *bufferModel() { return instance()->_bufferModel; }
+ static inline MessageModel *messageModel() { return instance()->_messageModel; }
+ static inline SignalProxy *signalProxy() { return instance()->_signalProxy; }
+
+ static inline ClientBacklogManager *backlogManager() { return instance()->_backlogManager; }
+ static inline ClientIrcListHelper *ircListHelper() { return instance()->_ircListHelper; }
+ static inline BufferViewManager *bufferViewManager() { return instance()->_bufferViewManager; }
+
+ static AccountId currentCoreAccount();
+
+ static AbstractUiMsg *layoutMsg(const Message &);
+
+ static bool isConnected();
+ static bool isSynced();
+
+ static void userInput(BufferInfo bufferInfo, QString message);
+
+ enum ClientMode { LocalCore, RemoteCore };
+
+ static void checkForHighlight(Message &msg);
+ static void setBufferLastSeenMsg(BufferId id, const MsgId &msgId); // this is synced to core and other clients
+ static void removeBuffer(BufferId id);
+
+signals:
+ void sendInput(BufferInfo, QString message);
+ void showBuffer(Buffer *);
+ void bufferUpdated(BufferInfo bufferInfo);
+ void backlogReceived(Buffer *, QList<Message>);
+ void requestBacklog(BufferInfo, QVariant, QVariant);
+ void requestNetworkStates();
+ void messageReceived(const Message &msg);
+
+ void showConfigWizard(const QVariantMap &coredata);
+
+ void connected();
+ void securedConnection();
+ void disconnected();
+ void coreConnectionStateChanged(bool);
+
+ //! The identity with the given ID has been newly created in core and client.
+ /** \param id The ID of the newly created identity.
+ */
+ void identityCreated(IdentityId id);
+
+ //! The identity with the given ID has been removed.
+ /** Upon emitting this signal, the identity is already gone from the core, and it will
+ * be deleted from the client immediately afterwards, so connected slots need to clean
+ * up their stuff.
+ * \param id The ID of the identity about to be removed.
+ */
+ void identityRemoved(IdentityId id);
+
+ //! Sent to the core when an identity shall be created. Should not be used elsewhere.
+ void requestCreateIdentity(const Identity &);
+ //! Sent to the core when an identity shall be updated. Should not be used elsewhere.
+ void requestUpdateIdentity(const Identity &);
+ //! Sent to the core when an identity shall be removed. Should not be used elsewhere.
+ void requestRemoveIdentity(IdentityId);
+
+ void networkCreated(NetworkId id);
+ void networkRemoved(NetworkId id);
+
+ void requestCreateNetwork(const NetworkInfo &info);
+ void requestUpdateNetwork(const NetworkInfo &info);
+ void requestRemoveNetwork(NetworkId);
+
+public slots:
+ //void selectBuffer(Buffer *);
+
+ void disconnectFromCore();
+
+ void setCoreConfiguration(const QVariantMap &settings);
+
+ void bufferRemoved(BufferId bufferId);
+ void bufferRenamed(BufferId bufferId, const QString &newName);
+
+private slots:
+ //void coreSocketError(QAbstractSocket::SocketError);
+
+ //void networkConnected(NetworkId);
+ //void networkDisconnected(NetworkId);
+
+ void recvMessage(const Message &message);
+ void recvStatusMsg(QString network, QString message);
+ void receiveBacklog(BufferId bufferId, const QVariantList &msgs);
+ void updateBufferInfo(BufferInfo);
+ void updateLastSeenMsg(BufferId id, const MsgId &msgId);
+
+ void layoutMsg();
+
+ void bufferDestroyed();
+ void networkDestroyed();
+ void coreIdentityCreated(const Identity &);
+ void coreIdentityRemoved(IdentityId);
+ void coreNetworkCreated(NetworkId);
+ void coreNetworkRemoved(NetworkId);
+
+ void setConnectedToCore(QIODevice *socket, AccountId id);
+ void setSyncedToCore();
+ void setSecuredConnection();
+
+
+private:
+ Client(QObject *parent = 0);
+ virtual ~Client();
+ void init();
+
+ static void addNetwork(Network *);
+ static void setCurrentCoreAccount(AccountId);
+ static inline BufferSyncer *bufferSyncer() { return instance()->_bufferSyncer; }
+
+ Buffer *statusBuffer(const NetworkId &networkid) const;
+
+ static QPointer<Client> instanceptr;
+
+ QPointer<QIODevice> socket;
+
+ SignalProxy * _signalProxy;
+ AbstractUi * mainUi;
+ NetworkModel * _networkModel;
+ BufferModel * _bufferModel;
+ BufferSyncer * _bufferSyncer;
+ ClientBacklogManager *_backlogManager;
+ BufferViewManager *_bufferViewManager;
+ ClientIrcListHelper *_ircListHelper;
+
+ MessageModel *_messageModel;
+
+ ClientMode clientMode;
+
+ bool _connectedToCore, _syncedToCore;
+
+ QHash<BufferId, Buffer *> _buffers;
+ QHash<NetworkId, Buffer *> _statusBuffers; // fast lookup
+ QHash<NetworkId, Network *> _networks;
+ QHash<IdentityId, Identity *> _identities;
+
+ Buffer *_monitorBuffer;
+
+ QTimer *layoutTimer;
+ QLinkedList<Buffer *> layoutQueue;
+
+ static AccountId _currentCoreAccount;
+
+ friend class ClientSyncer;