+Client::~Client() {
+ disconnectFromCore();
+}
+
+void Client::init() {
+ _currentCoreAccount = 0;
+ _networkModel = new NetworkModel(this);
+
+ connect(this, SIGNAL(bufferUpdated(BufferInfo)),
+ _networkModel, SLOT(bufferUpdated(BufferInfo)));
+ connect(this, SIGNAL(networkRemoved(NetworkId)),
+ _networkModel, SLOT(networkRemoved(NetworkId)));
+
+ _bufferModel = new BufferModel(_networkModel);
+#ifdef SPUTDEV
+ _messageModel = mainUi->createMessageModel(this);
+#endif
+ SignalProxy *p = signalProxy();
+
+ p->attachSlot(SIGNAL(displayMsg(const Message &)), this, SLOT(recvMessage(const Message &)));
+ p->attachSlot(SIGNAL(displayStatusMsg(QString, QString)), this, SLOT(recvStatusMsg(QString, QString)));
+
+ p->attachSlot(SIGNAL(bufferInfoUpdated(BufferInfo)), this, SLOT(updateBufferInfo(BufferInfo)));
+ p->attachSignal(this, SIGNAL(sendInput(BufferInfo, QString)));
+ p->attachSignal(this, SIGNAL(requestNetworkStates()));
+
+ p->attachSignal(this, SIGNAL(requestCreateIdentity(const Identity &)), SIGNAL(createIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestUpdateIdentity(const Identity &)), SIGNAL(updateIdentity(const Identity &)));
+ p->attachSignal(this, SIGNAL(requestRemoveIdentity(IdentityId)), SIGNAL(removeIdentity(IdentityId)));
+ p->attachSlot(SIGNAL(identityCreated(const Identity &)), this, SLOT(coreIdentityCreated(const Identity &)));
+ p->attachSlot(SIGNAL(identityRemoved(IdentityId)), this, SLOT(coreIdentityRemoved(IdentityId)));
+
+ p->attachSignal(this, SIGNAL(requestCreateNetwork(const NetworkInfo &)), SIGNAL(createNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestUpdateNetwork(const NetworkInfo &)), SIGNAL(updateNetwork(const NetworkInfo &)));
+ p->attachSignal(this, SIGNAL(requestRemoveNetwork(NetworkId)), SIGNAL(removeNetwork(NetworkId)));
+ p->attachSlot(SIGNAL(networkCreated(NetworkId)), this, SLOT(coreNetworkCreated(NetworkId)));
+ p->attachSlot(SIGNAL(networkRemoved(NetworkId)), this, SLOT(coreNetworkRemoved(NetworkId)));
+
+ connect(p, SIGNAL(disconnected()), this, SLOT(disconnectFromCore()));
+
+ //connect(mainUi, SIGNAL(connectToCore(const QVariantMap &)), this, SLOT(connectToCore(const QVariantMap &)));
+ connect(mainUi, SIGNAL(disconnectFromCore()), this, SLOT(disconnectFromCore()));
+ connect(this, SIGNAL(connected()), mainUi, SLOT(connectedToCore()));
+ connect(this, SIGNAL(disconnected()), mainUi, SLOT(disconnectedFromCore()));
+
+ layoutTimer = new QTimer(this);
+ layoutTimer->setInterval(0);
+ layoutTimer->setSingleShot(false);
+ connect(layoutTimer, SIGNAL(timeout()), this, SLOT(layoutMsg()));
+
+}
+
+/*** public static methods ***/
+
+AccountId Client::currentCoreAccount() {
+ return _currentCoreAccount;
+}
+
+void Client::setCurrentCoreAccount(AccountId id) {
+ _currentCoreAccount = id;