-
-Buffer *Client::statusBuffer(const NetworkId &networkId) const {
- if(_statusBuffers.contains(networkId))
- return _statusBuffers[networkId];
- else
- return 0;
-}
-
-Buffer *Client::buffer(BufferId bufferId) {
- if(instance()->_buffers.contains(bufferId))
- return instance()->_buffers[bufferId];
- else
- return 0;
-}
-
-Buffer *Client::buffer(BufferInfo bufferInfo) {
- Buffer *buff = buffer(bufferInfo.bufferId());
-
- if(!buff) {
- Client *client = Client::instance();
- buff = new Buffer(bufferInfo, client);
- connect(buff, SIGNAL(destroyed()), client, SLOT(bufferDestroyed()));
- client->_buffers[bufferInfo.bufferId()] = buff;
- if(bufferInfo.type() == BufferInfo::StatusBuffer)
- client->_statusBuffers[bufferInfo.networkId()] = buff;
-
- emit client->bufferUpdated(bufferInfo);
-
- // I don't like this: but currently there isn't really a prettier way:
- if(isSynced()) { // this slows down syncing a lot, so disable it during sync
- QModelIndex bufferIdx = networkModel()->bufferIndex(bufferInfo.bufferId());
- bufferModel()->setCurrentIndex(bufferModel()->mapFromSource(bufferIdx));
- }
- }
- Q_ASSERT(buff);
- return buff;